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I made this game as the 18th run of the rather excellent 48 hour game creation competion Ludum Dare.

This means that all the art/code/sound was all made by me, within a strict 48 hour timeframe. I'm really happy with the level of polish I managed to achieve in the time, and I really hope you enjoy it.

edit: If you're having problems getting back up, this video should show you what you're missing.: http://www.youtube.com/wa tch?v=meKITP12Dsc

Apologies for not making it more obvious.

Jonathan Whiting


perfect balance of

...a lot of things?

I really liked the game and had a lot of fun with it. I found a few of the jumps up to be to be pretty tough; though I like the difficulty of the game a lot.


Good game

Not awesome, but I was getting a little bit tired of games that get famous just for using Flixel or looking retro, and this is a pretty good new approach.

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It was enjoyable to play and very original, took me a while to realise laser things didn't kill me...

Fun, but found a glitch.

A solid classic shooter homage with an interesting damage and hp system. You won't find classic games that bounce enemies and fire back at you, but I noticed a glitch.

When I stood against a reflector wall and shot, the beam got stuck in the wwall and made this god-awful noise that forced me to stop playing.

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very atariish

the sounds the graphics and the animation of him ducking before shooting is as oldschool as you can get , it feels like you are playing on atari

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Credits & Info

3.32 / 5.00

Aug 23, 2010
7:54 AM EDT
Action - Shooter - Run 'n Gun