Well, I couldn't get past the second stage, which kind of limits the effect of the gameplay that one might expect from something like this. Sure, I found out how to dodge the skulls and then kept getting caught by the cactus, but I think the worst part of that was that I had to interact with the game using mouse and keyboard simultaneously, that really got on my nerves, but I managed to work that out, after pouring over the instructions for far too long. What the hell is the Konami Code? It sounds like something that you find next to the barcode on a game produced by Konami.
As far as the graphics go, they are decent, but a big issue I spotted was that the writing was written backwards if you used the left key just before you died. Fix that by throwing some sort of subtitle bar across the bottom of the screen, which would give it a better layout, so that glitch is dealt with.
Point and click would seem the way for this to go forward, but you need to make it easier to get the solutions to your challenges, particularly if the only way a character can go is back to square one. More areas to explore, hints, tips and items which may or may not be useful, along with an inventory window would definitely help matters here.
I think that on a personal note, I would have used a different tune, as while it's nice to plug your own work, does this really set the right mood for the game? When I clicked mute, it muted the game until I died and then it restarted it, which was more than a little annoying.
Still, you've got a lot to work towards here and it should leave you in good stead, when you come up with your next piece.
[Review Request Club]