Share Collapse


Log in to save your medals! Don't have an account? Create one for free!

Believe Me 5 Points

Jump on the enemy in 'TRUST'.

Immortal 5 Points

Dont commit suicide in 'SUICIDE'.

Truth 5 Points

Attempt to use the arrow keys in 'PLEASE WAIT'.

Bridge 10 Points

Use the button to create a bridge.

Idiot 25 Points

Get the fake ending: press ESCAPE in 'THE END'. According to SWFStats only 13% of players get this ending.

Leap of Faith 25 Points

Skip the spring in 'BREAKTHROUGH'.

Save Me 25 Points

Don't kill the creature in 'REFLEX'.

Save Us 25 Points

Don't kill the creatures in 'DROP3'.

Trapped Forever 50 Points

Get the 'Trapped Forever' ending. According to SWFStats 60% of population get this ending.

Free 100 Points

Get the 'Free' ending. According to SWFStats only 11% of population get this ending. Do you want to be that special?

Author Comments

NOTE: If you get black screen and the game never loads chances are you have Adblock Plus browser extension. Try disabling it. If that doesn't help try deleting your cookies (make sure this won't upset you :P). If that doesn't help, I guess the server where this game is hosted is temporarily down or we're updating the game.

This commentary isn't a lie. Promise.

A voice is trying to guide you to safety but can you trust it?
Things may not be what they seem to be.

Journey through 30 levels and escape from the cage.

There are 2 real endings and 1 fake.
To get the best ending (2/2) you don't have to replay the whole game.

Game saves your progress, but make sure you don't hit 'Restart' accidentally.

Game by Kyle Pulver of IGF-nominee Snapshot.
Flash version produced by Miroslav Malesevic of Eversion.
Music by Alec Holowka of Aquaria and Infinite Ammo.

Enjoy and please let me know what you think!

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

This is amazing....

yay i won the game (with the help of a walkthrough).

DepictOne, Deception, Poetic End.
nicely done

I am not someone who thrives under taunting. I'm not someone who is defiant when people say "you can't". I'm that filthy casual that says, "Fine then!" and walks away. I had already tried Unloved and for me, a know-it-all narrator was not an asset.

Depict 1 is the first game to delight and demean me in the best ways. From the very beginning, the cleverness of the game is to listen first and disregard. It is the first to give me a foreboding adversary that I knew I could take on. It is the very few game that I kept at trying to beat on my own, and Xerus ought to know that he has done what no other author was able to do for me- welcome me to accept a challenge.

Thank you for the beauty and the careful writing. All the best!

Amazing game, but I'm gonna have to cut down on an old comment by Nula.

That is some hardcore projecting, man. The game makes no actual reference to anything you said aside from the shadowy figure being part of the main character, which is hardly compelling evidence for an allegory about depression or addiction or whatever some such. The game is very clearly about the comparisons between freedom and the risk that comes with it or confinement and the safety that comes in that (the safety being something you completely neglected to address despite it being a pretty big player in the narrative of the game).

Freedom comes with, as it pretty much implies, free will. Free will is often glorified and adored whilst we ignore the consequences that will brings. We will make the wrong choices sometimes. We'll be subject to outside forces we have no control over. We'll encounter horrible things because the very nature of freedom is a chaotic and ever changing landscape. The main character is of the opinion that the freedom of the self is worth these possible mishaps and the risks involved.

Confinement is what the narrator drives towards to instead. Why? Because it's safer to be in the cage. To be locked in means nothing can come in and get you, obviously. Outside forces have less of a chance to seep in through the walls. If someone makes choices for you, you don't have to worry if you made the wrong one. If you have no will, you also have no responsibility or expectation. The shadowy figure favors this, arguably out of fear.

Both are actually pretty viable options all depending on the kind of person you really are.

Trust me though, this has nothing to do with whatever problem you're projecting onto this. I'd recommend getting looked at.

Credits & Info

4.70 / 5.00

Aug 19, 2010
8:41 PM EDT
Action - Platformer - Other

Plenty more like this here!