Needs a bit more meat on its bones
Headplode is reasonably entertaining in the short term, especially the more puzzley later levels where you really have to plan ahead with your noggin-detonating, but it gets repetitive quite quickly, and it's too easy. Making the zombies more active would have helped matters; if they were milling around the screen instead of standing still it would be trickier to determine which zombies to blast, and it would add a shooting gallery element to the proceedings, making it a test of aim as well as observation. (Also, it would just make the whole game a bit more visually interesting.) A bit more depth to the gameplay would be welcome, too - some civilians to save the zombies from, for example, so you have to zap the shamblers quick to keep people from being eaten. I'd be interested to see how things might develop in a sequel.
yeah man belugerin does it again!
not that great game
kind of cool and missleading name but boreing .
funny! a lil' bit brutal and boring but not bad!
but it gets boring