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Zombie Apocalypse Quiz

rated 4.19 / 5 stars
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Credits & Info

Aug 9, 2010 | 4:15 PM EDT

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Author Comments

I made a quiz a couple of days ago, but this one turned out better so I released it as a new one. The first quiz got a lot of feedback, which I used to improve it.

UPDATED CONTROLS: When told you can choose between MOUSE controls or UP/DOWN arrow keys and ENTER controls by clicking the screen or pressing ENTER.

The zombies are based on the zombies in the book "The Zombie Survival Guide" by Max Brooks.
In the second part of the introduction you can read up on them, but you can skip it by clicking the screen.
This is to avoid any confusion. We all have different ideas on how zombies work because of films/games.

Hope you enjoy it!

UPDATE[1.01]: I have now fixed the pre-loader, as it didn't initially show properly!


- You can now mute the music by pressing M.
- Added a question regarding explosives/gun powder.
- Added a question regarding first aid.
- After playing through once you can now read about the questions and answers if you play it again. You will be notified after pressing enter in the end of how it works.
- A zombie head in the foreground.


- Re-created all graphical elements of the game.
- Fixed some grammar and spelling errors.
- Added a line in the intro about the zombie's senses.
- Added some extra titles in the end.

Front Page!? Never thought it would be this popular!
Thank you all so incredibly much for the support!



Rated 4 / 5 stars


Nicely done, good music, quite funny


Rated 4 / 5 stars

not bad

pretty good but its short add more questions


Rated 5 / 5 stars


This really condenses the book in a neat, concise way without cutting out too much. Although I think Zaneshift is being a tad bit too nitpicky about the zombie variety, especially since the Zombie Survival Guide was written for the Humor genre, as it says on the back cover.


Rated 4 / 5 stars

many misconcepsions.

im only giving it a 7 because there are some misconceptions with the "Virus" you use in this game.
there are only 2 possible man-made zombie outbreaks.
and viral outbreak.
through viral outbreak, the body of the infected individual will go through some process that will probably resemble a horrible flu, excessive vomiting, possible nose-bleeds, etc.
after which, the infected individual will turn into a zombie, at which point the individual will lose all control, because they will be DEAD.
the zombie will be like an animal, attacking anyone live who comes near them, just kind of walking around with no purpose, doing nothing at all.
however, the bodies will not decompose because the body is not dead.
the brain is alive, therefore the body will follow, the only way they would ever rot while alive is if they had necrosis.
also, peeking in a door in a viral outbreak situation WOULD be best, you dont know how many are in there, they dont know your there, if you peek in you will know how many are in there, and they might not see you, while yelling, whistling, knocking, etc will cause every single one of them who hear it to run after you like hell, causing a feeding frenzy.
which brings me to the next point.
the body will obey the mind, and allow the zombie to run if they please, allowing them higher mobility then most people would think.
which means they can also growl, scream, whatever they want, just not talking, they loose all ability to after infection, because they lose all thought processes.

now, a mutation is different if could also travel through the bloodstream if it is constructed that way, but their behavior is different.
they could very well have thought processes, and even evolve after small amounts of time.
if their genetic structure was constructed through mutation, they could easily change in a small amount of time to kill anything they wanted to, and they could as well construct a sense of morality, to where they could start seeing eachother as the same kind, and even care for one another. (like in i am legend, good movie, if you havent seen it, you should.)
another thing.
the infection would only change the humans a considerable amount, but not enough to interfere with nature.
if you sever a skull, a human would die, zombies are nothing but humans with a disease.
if you sever their skulls, they WILL die, just as a human would.
blood loss, neural severation, hell even the spine's gone.
the body cant survive after this, and even if thier mind doesnt stop, their body will shut down.
and as for the breathing.
the human muscular structure NEEDS air to survive.
the cells, the muscles, even the BRAIN needs air to survive, otherwise the body would wither away into nothing.
breathing is a reflex that cannot be changed, if a zombie would move, and not breathe, their body would shut down in minutes.
zombies possess no super-human strength, and no other function the human body does not possess, they only have the determination to continue running after you until they die.
you can call this bullshit if you want, but i go on what is medically accurate, and i can tell you, all of this is, and it is the only possibility when it comes to this.


Rated 3 / 5 stars

Tch, nice interface, but the info. is amateur...

It gets it a 6, for a nice interface and reasonable enough accuracy given the questions, but it takes some serious hits for predictable questions lacking in foresight.

I'll start by mentioning the positives: the accuracy of the results is acceptable; someone who's completely screwed would hardly pass, that is. That, and the music and interface were quite well done (I can appreciate good programming practice even if I disagree with the information). Music was fitting, and the control options considerate.

First problem, however, is basing the quiz off of a single source, which is little more than blind fandom. Yes, the "Zombie Survival Guide" is a decent read, but the chances of that exact nature of zombie is hardly plausible, and actually mentioning the book so forwardly is just pathetic. Solenum? Really? The only thing that mentioning the name does is degrade the quiz's credibility by proving your single source.

But then there's the lack of applied psychology. Think about the audience, for one. Any gibbering fool could figure that strength is important, so getting a result out of that seems rather pointless. An indirect gauge that's less general, like "how much can you lift", or "how often do you exercise" would work better for such questions (there's quite a few like that). Or questions on how to treat the injured, rather than if you THINK you can. Perception falsifies information and skews results, and the questions aren't specific enough to fix that.

Then, there are not enough questions about skills, plans, and psychology. The fear question is good, and the reflex test great, but you don't ask about "what kind of shelter would be best against zombies" (answer: something along the lines of "anything with a ladder or that otherwise requires dexterity to enter and that the entryway can be quickly removed"). Also, you don't remotely take into account that people may have particular "plans" in place (like a stockpile of supplies that would last for years, or a specific location a group may have arranged to go during an emergency, etc.), nor do you analyze the individuals skills beyond knowledge (someone who runs or does parkour would definitely hold an advantage, as would someone who was accurate with a firearm, who knew carpentry, who was good at climbing... there's numerous missing bits in this area). It's incredibly shallow in the statistics it tracks.

Then, there's the results, which is difficult to explain. It's too easy to cheat your way through by answering with expected answers. Sure, you can take the "honesty" plea there, but people are going for "high score" results most of the time. Thus, questions should be less direct, yes, but scoring should be toned down to aid that. Avoid percentages (luck is a MAJOR factor, after all), and try a more general tier system. There should be some overflow (more than 100% worth of questions), since there's no "perfect" survivalist for a zombie attack (unless, again, they replay for high marks or whatnot), and so the scoring should reflect that... but on the other hand, fatal mistakes should be punished by REDUCING that score more drastically (below 0% style overflow, that is). With overflow, results are more accurate by being reasonable about expectations. Basically, it's not a definitive calculation, so it shouldn't be presented as such.

Again, the layout and design is quite nice, and given the source the questions are relevant, but I'm trying to be constructive here. Also, humor is a powerful tool in any game, and this is no exception. Tossing in a few joke answers can liven up any quiz game (weapon choice: lightsaber/left shoe/rabid squirrel; or shelter: the nearest box), and it can especially be applied to results. Also, a breakdown of individual question results would be helpful to anyone seeking to get better at such survival. Oh, and giving different types of survival as results (survive: logic; survive: hide; die: idiot; die: not taking the questions seriously; and so on).

All in all it's an about average quiz, with a lot of polish, and a little spark of creativit

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