I love this game and how you can pick different ways of interacting with the people you meet, but still get the same result (roughly). It really only changes one thing no matter how you decide to play out the game, and even then it doesn't effect anything else in the long run. It's a really great way to keep players interested
This is definitely better than the previous chapter. Not only did you introduce more characters that live in/or around the town, you also had the protagonist interact with old characters and have him explore new areas along with re-exploring old ones. You also gave two parts of the games two separate choices, with the latter part (specifically whether to burn down Anne's house for the Observers or not) determining one of two endings of the game (they're largely the same, but the difference is how the hermit Lynch is treated by the protagonist), adding some replay-ability to your game. Awesome I'm now going to play the final chapter and see how the protagonist's journey into Cupertown plays out.
I dont think the town is a super place to live any more
1/ When you are outside of the shelter, go back till you see the car. Click on the wall of the house. you will see the path to forest and further. Click on the window. (In the first you can go through door frame [this location is closed when you've done here]; In second you can go to the well, clicking on background where is the stick/rod(?)).
2/ Other location is simple. When you see the red car (shelter is behind you) click on him, then on the house, then you see 2 houses. Click on the left one near the road. [Other one have paintings]. Then click on the pylons (first click) and -second click of the mouse-, and you are... ? Voila :)
I found it interesting that there were two different ways to handle that woman's problem (the same lady from Fog Fall 2). I don't want to spoil it too much, but either way, you get the bear trap.