Really wonderful point-and-click game just like it's previous ones.
Nice, beautiful and a bit creepy art too, that put you on the right mood for journeying that desolated land.
My two concerns about the game: Navigating through the screens is very confusing the game revisits several locations of the previous games, perhaps to many... this leads to a feeling of repetition...
Anyway, nice submission.
I, like many others, have trouble with some simple things. I don't know if it is part of the game to have trouble finding your way around but I feel like you should alter the game so that you don't have to look for every possible way to go. I am stuck after taking a photo of the wall. The guide says "Go forward twice" and I just fail.
Good overall but a bit to hard to find your way around imo.
The games ok!
The games ok!
I dont konw its right or not need do. but when you try to give that bear trap to the old man who you take him screw caps. He will say same word like last time you give him screw caps. Then that bear trap will keep on you mouse cursor. Can not put it to stuff list again. What i can do is re open the game.
Christ that was hard to play.
I'll start with the pros. It had a nice atmosphere and I liked the variety and options. It was interesting how many things could be combined and how many things there were to collect period.
There were some difficulties in playing this which seriously hurt my score. First of all, the map was confusing. I often knew where I had to go, but had no real idea how to get there. This happened too many times for my liking. Providing a minimap, or arrows on which directions you can go, or at least providing several ways to get to the same place would solve this issue. Secondly, sometimes it was difficult to figure out what I was supposed to do. First of all, there was figuring out how to open the dialogue paths with characters. The first one is triggered by picking up an obscure piece of paper on the corner of the screen. Some of them I couldn't figure out what were triggered by. Another problem with dialogue was that I couldn't revisit the dialogue to look for clues as to where to go next. Going back to the hunter at the end, for example, is not something I would have figured out without the walkthrough. The only other thing I had to use the walkthrough for was when I missed one item in the underground area. The items blend into the background completely, which is realistic but irritating. There's realism to benefit the atmosphere of a game (which you did well at) but then there's realism which is too real to be fun. Though the majority of the game was the former, some components devolved into the latter and I felt that it really impacted the game.