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Flash Raider

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Thought a tribute to the Tomb Raider games would be a cool way to make a platformer, as the whole series has been my favorite since the first Tomb Raider for the first Playstation.

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I liked it more games should play like this

How come you can't get her to walk like in the games? it's like a semi run thing, looks funny...

Fun game though still haven't finished it

Lack of instructions is frustrating

Perhaps giving the player an instructions button that tells them what buttons do what?


It was an interesting idea but the game just doesn't work. The game will randomly send you back to the menu and you run into glitches all the time. It has alot of problems that keep the game from being fun.

higashi71 responds:

you only get sent back to the beginning if you die, either by falling into a pit, spike trap etc. Please explain glitches- controls? collision detection.?


Got through the first cave bit after about four tries, don't know if there ismore or not. I also really don't care. Most of it is actually fairly well done, but the controls are way too touchy and a bit glitchy. It's like playing supersonic on the old sonic games, with twice the touch and go and half the control. I likely would have really gotten into it if the game played smoother.

By the way any comment about how it works fine and you adding the directions isn't really something instilling any confidance here.


wat kind of a tribute was that?
i mean there was no depth to the game since it only lasted 3 seconds
before it blacked out with glitch
honestly i got my hopes up because of the artistic detail of the protagonist and im also a fan of tomb raidor but after 3 seconds it shuts down it is probably just a glitch but im still pissed off

higashi71 responds:

use control key to activate flare, there is one at the beginning of the level.

spacebar to activate switch, my fault for not including it in original build

I'm probably going to add a death animation for Lara when she dies.