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SpaMeSh 2.0

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Author Comments

Hello again.

This is the 2.0 version of SpaMeSh. It was a really hard work. The actionscript cointains 5000+ characters. I'm tired.
BUT! This is the best game I've ever made :) I think this will be the last one from the SpaMeSh-serie.

-->You can read more in the Insrtuctions menu.

Enjoy and have fun!

P.S.: Sorry if my English $uck$. :D

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Art would be better...

pretty nice

Ive never seen a game like this before =) but i still think there should be more sound. Like jet sounds, impacts, and collecting objects. I usually go to Flashkit.com for sound if you dont know where to find them.

I also think you should change some of the graphics. The background and objects dont really match. I think if you hand drew the space background it would be fine. That or make the rocks and ship more realistic through photoshop or something. Good job though =D


I think it was no difficult to move, but to figure out how to destroy the asteroids, the trick is to use opposite arros at the same time to fire and not move, and to move to avoid crash to the asteroid, the flash is very well presented and understandable, but I would give a ten if the graphics where more detailed and less cartoony...

a nice concept

but the execution could use some work. I understand the idea of reversing the controls on the rocket, but it made it insanely difficult. a better idea would have been to keep the controls simple (eg. . press up to go up, and down to go down, etc.) and to have some kind of device you could aim, using your mouse, and use that to point and shoot at the asteroids. then you could balance the difficulty by adding more obstacles and a time limit per level.

nice try overall..

HUNtalented responds:

Hm... I was trying to make a game, that is like no one in the world. If I changed the control, and the game type into a Shoot 'Em up, it would be like any other space shooting game. But thanks for the comment.
P.S.: Sorry if my English $uck$! :D

Credits & Info

3.46 / 5.00

Jul 25, 2010
3:41 PM EDT

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