Inside a dead skyscraper

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Controls: arrow keys and space.

Hey kids, this is an experiment, take it as it is.

The song is from the album "Target Museum" Specific Recordings - 2010
Buy the vinyl and or mp3:
http://jts3k.com/site2/co ntent/jesse-stiles-target -museum

What if the term "music video game" didn't evoke images of bored college kids fiddling with pathetic plastic guitars emulating the last icons of a declining music industry?

What if indie game developers allied with indie musicians, making odd games promoting odd and unknown music while still keeping their creative autonomy the way the best music-video directors have been doing for decades?

What if a song (not its beats, not its spectrum, not its amplitude!) was dictating the content of a game and not the other way around?

These are the convoluted questions that the convoluted not-game/interactive-musi c-video "Inside a dead skyscraper" is trying to answer!

Is there a way to win or to lose?
Not really.

What's the game really about?
The game and the song are based on Jesse's brief tenure as a videographer in the partially destroyed buildings surrounding the World Trade Center site


Another awesome game from Molleindustria =D

^ (except the 2004 submissions XD these are good ideas but bad done)

personally I liked more Every day the same dream, but it was good anyway. The reason I didn't give it a 10 is because:
1) when the music stops, so does the game, and when I was translating what said the italians/germans the game stopped and I had to come back to that part again XD
2) you could go faster, when you want to pass a skyscraper/building/whatever its called you have to wait so much time pressing up/down
3) you don't know if you saw all the endings (unlike Every day the same dream). I got the "wait until music stops" ending XD burn ending o-o and ballon ending, am I missing something?
the order of importance is: 3>2>1 (I am someone who likes to be sure if he finished the game at %100 or not, that's why 3 is the most important)

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This was very interesting, although I'm not sure what the point of the game was. Also, I like the little girl, who's the only interactive character.

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Not only did this get me listening to Jesse Stiles's stuff, I like this type of game - where it doesn't seem like much at first but there's some hidden alternate ending if you spend enough time exploring.

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Fahrenheit 9-11

Very interesting the idea of exploring what people was exactly thinking in the precise moment of 9/11, and magistral execution of the concept.

i like it

this genre should expand more

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Credits & Info

4.05 / 5.00

Jul 24, 2010
1:15 PM EDT
Action - Other
  • Daily 4th Place July 25, 2010

Plenty more like this here!