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Inside a dead skyscraper

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Controls: arrow keys and space.

Hey kids, this is an experiment, take it as it is.

The song is from the album "Target Museum" Specific Recordings - 2010
Buy the vinyl and or mp3:
http://jts3k.com/site2/co ntent/jesse-stiles-target -museum

What if the term "music video game" didn't evoke images of bored college kids fiddling with pathetic plastic guitars emulating the last icons of a declining music industry?

What if indie game developers allied with indie musicians, making odd games promoting odd and unknown music while still keeping their creative autonomy the way the best music-video directors have been doing for decades?

What if a song (not its beats, not its spectrum, not its amplitude!) was dictating the content of a game and not the other way around?

These are the convoluted questions that the convoluted not-game/interactive-musi c-video "Inside a dead skyscraper" is trying to answer!

Is there a way to win or to lose?
Not really.

What's the game really about?
The game and the song are based on Jesse's brief tenure as a videographer in the partially destroyed buildings surrounding the World Trade Center site


It bugged my computer.

At first I thought that what it's boring incident. But in the end of the punch line is simply unforgettable. :O

If youpress space

you get alittle torch which lets you talk to people

There is no ship!

Its not a ship that you see u idiots it a plane you can go right next to it as long as you don't touch the explosion and you see exactly that it is a plane this thing is a subliminal message for 9-11! not all games are stupid and pointless!


it was amazing but all of these comments ruined it. HOW CAN YOU NOT SEE THE 9-11 REFERENCE. did any of you even look at all of the people.

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Credits & Info

4.05 / 5.00

Jul 24, 2010
1:15 PM EDT
Action - Other
  • Daily 4th Place July 25, 2010

Plenty more like this here!