Inside a dead skyscraper

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Controls: arrow keys and space.

Hey kids, this is an experiment, take it as it is.

The song is from the album "Target Museum" Specific Recordings - 2010
Buy the vinyl and or mp3:
http://jts3k.com/site2/co ntent/jesse-stiles-target -museum

What if the term "music video game" didn't evoke images of bored college kids fiddling with pathetic plastic guitars emulating the last icons of a declining music industry?

What if indie game developers allied with indie musicians, making odd games promoting odd and unknown music while still keeping their creative autonomy the way the best music-video directors have been doing for decades?

What if a song (not its beats, not its spectrum, not its amplitude!) was dictating the content of a game and not the other way around?

These are the convoluted questions that the convoluted not-game/interactive-musi c-video "Inside a dead skyscraper" is trying to answer!

Is there a way to win or to lose?
Not really.

What's the game really about?
The game and the song are based on Jesse's brief tenure as a videographer in the partially destroyed buildings surrounding the World Trade Center site

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Everybody's talking about a little girl or whatever, but I CAN'T FIND HER. I feel like i'm missing something...

B efore i got far i thought it was prety dumb
U p after a while i started to see the message
S ome times it makes me think
H opefully there will be more games like this!

D idnt like how stuff will kill you and send you back tho,
I dont think this is that kinda game, its more of a roamer not a skill game.
D o continue to make games!

9 stars added for the experence
1 star taken for lame deaths
1 star added graphics (9 stars out of 10)

As an experiment it is wonderfully made and follows song that you wanted it to perfectly for what it is 5/5.

For what it is as an "experiment" the messages are pretty clear and the story is left open for you, as you start you get the sense of freedom, or as the few space of freedom you have, you explore it and as you check below you see people acting as a time-stopper, with your "expensive gadget" you can hear frozen bystander's thoughts, among them you see normal people, having regular thoghts as common day thoughts, one of them remarks, is that a plane? among the few freedom you have, you can see an impaled plane striking a building with flames rising. the similar-size-building next to it has people/tourists on it unclear on what they see or without any notice on the danger's smell in the air, among them you see a girl, whose thoughts are marked with red by exclaming "my balloon" clearly sad, and her mom not giving any care on what she feels, we see the frozen balloon in the air.
We can grab the balloon and return it back to her, she replies back to us saying "thanks!". Without knowing the fear on the building next to her.

It has its deep and clear messages, thoughts and even comments about people's point of view, "What we call innocence is sometimes the accumulation of Ignorance and Self-Destruction"

Also it shows that the only problem among all the danger we could do was giving back the balloon to the girl. We do the best we can do, and sometimes the things that happen cannot be fixed. "What burns never returns, unless you're Daydreaming"

As always, very good and Thought Provocking.

Sorry for my english. Good Job.

How to lose: Enter the explosion.
How to feel good about yourself (Win?): Return the balloon to the little girl.
How to win (Remain neutral? Gain insight?): Listen to the thoughts of every person.
A beautiful and thought provoking game.

Credits & Info

4.21 / 5.00

Jul 24, 2010
1:15 PM EDT
Action - Other
  • Daily 4th Place July 25, 2010

Plenty more like this here!