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Epic War 4

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GhostBuster 5 Points

Completed Phantom Ghost Stage

TrojanDestroyer 25 Points

Destroy Trojan Army

AngelSlayer 50 Points


GoblinAddicted 50 Points

Defeat GoblinMadness Stage

GrindFest 50 Points

Unlock All Upgrades

HaltTheBigBang 50 Points

Defeat BigBang Stage

TrickLordBaal 50 Points


EpicHero 100 Points

Clear All Epic Mode

MasterOfWar 100 Points

Clear All Hard Mode

Author Comments

Epic War 4 features 5 unique heroes with unique combat ability. Battle through 12 stages with 3 different modes (normal, hard, epic), and 4 extra stages for additional challenges. Experiment with 5 levels of 20 different units and 12 unique spells, and fight your way through 4 epic bosses and surprising stages for hours in this epic defense game.

Game Control :
- left and right arrow to move camera stage
- a to select all, s to select all hero, d to select all units
- 1-6 hotkeys for spell
- qwertyuio hotkeys for units
- space bar to confirm units / spells placement
- p to pause
- go to option page at map to mute
- revenge waves can be found at hard and epic mode
- up and down arrow keys to move the turret
if you feel the game doesnt require skill, try hard and epic mode.

Update: medal bug should be soon updated.
ps: thanks for the frontpage , Tom .


love it

Love the game, but I am unsure how to unlock all 5 hero's. I am on the epic levels, seems a little late to unlock two more brackets of upgrades?

its nice

but nothings too new
plz add more stuff

Same old Same Old

Being a long term newgrounds lurker, I never write reviews but I felt that one was warranted for this game.

I've played all of the Epic War games, beaten them, enjoyed them, yet with each "sequel", if you could call them that, it seems the gameplay doesn't improve, instead you are faced with the exact same "Mission" to conquer or rid the lands, with the same units (Or different units that do the exact same thing)

On top of that some units are still better than others, even with this new "Weakness or Strength" factor that's been implemented. When I say this, I am referring to any Unit thats attack causes the opponent to be launched up in the air, stunned, pushed back, or even interrupted.

Epic War also has a tendency to be Laggy, I run a high-end computer but even with this game (On Low Quality might I add) the slow paced units come to a snails pace.

You have an ideal game concept, but you need to perfect it.

()Tone down the Attack Animation waiting period

()Put some restraint on "Launch in the air" attacks, it's not appealing to watch a 50 unit team be beaten down by 2-6 suicide rats, this wastes the players time.

() Titans? While I enjoy the whole "lets fight the super-ultra-mighty unit" philosophy, it has to have an ending point. It took me at least thirty minutes to defeat the Trojan Horse looking titan, due to the fact that it kept whipping up my units with tornados, Suicide rats and various other combinations.

() Try to incorperate the gameplay from EW3. I prefer Epic War 3 over 4, due to the more dynamic hero choice and monster choice. It just seems like you waste so much (time) gold to buy up the monster-tree to obtain what you want, only to have to spend 19,000 gold to achieve rank 2.

People find this review helpful!

it's ok

Looks great
Love the music
Like the concept

But these attack animations are killing me. Watching a hero unit engage in a 6 second attack sequence to get stunned, knocked back, or have the enemy withdraw from range is a bit annoying. (many eye rolls playing)

People find this review helpful!

not bad, but...

game is a bit laggy and slow, when comes and army. there could be quality buttons in options menu. and when you complete about 10 levels, its getting boring and much harder

People find this review helpful!

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Credits & Info

4.42 / 5.00

Jul 22, 2010
4:43 AM EDT
Strategy - Tower Defense
  • Frontpaged July 28, 2010
  • Weekly Users' Choice July 28, 2010
  • Daily Feature July 23, 2010