Epic War 4

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GhostBuster 5 Points

Completed Phantom Ghost Stage

TrojanDestroyer 25 Points

Destroy Trojan Army

AngelSlayer 50 Points


GoblinAddicted 50 Points

Defeat GoblinMadness Stage

GrindFest 50 Points

Unlock All Upgrades

HaltTheBigBang 50 Points

Defeat BigBang Stage

TrickLordBaal 50 Points


EpicHero 100 Points

Clear All Epic Mode

MasterOfWar 100 Points

Clear All Hard Mode

Author Comments

Epic War 4 features 5 unique heroes with unique combat ability. Battle through 12 stages with 3 different modes (normal, hard, epic), and 4 extra stages for additional challenges. Experiment with 5 levels of 20 different units and 12 unique spells, and fight your way through 4 epic bosses and surprising stages for hours in this epic defense game.

Game Control :
- left and right arrow to move camera stage
- a to select all, s to select all hero, d to select all units
- 1-6 hotkeys for spell
- qwertyuio hotkeys for units
- space bar to confirm units / spells placement
- p to pause
- go to option page at map to mute
- revenge waves can be found at hard and epic mode
- up and down arrow keys to move the turret
if you feel the game doesnt require skill, try hard and epic mode.

Update: medal bug should be soon updated.
ps: thanks for the frontpage , Tom .


Nice =D

Wow... awezome!

Green Units

To get the green units and the two other heros upgrade any hero to the third level.
Great game hopeing for the Epic Wars 5

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I especially liked the "no blood" button since I'm not really into that

better than the other Epic Wars

I've played all the other Epic Wars but this one is the best :D the bosses were REALLY epic

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Samey as before

Not much change in gameplay at first glance, even with improvements in UI and access of units.

Grind still apear to be necessary to win.. to get more money. But the "bonus" seems to be linked to time (seems, because im really not sure). IMHO winning fast should be more rewarding than winning through attrition.

"march" and "retreat" work well, just dont forget to select a unit first.

Heroes are stiff, slow, and unable to cancel their attacks when nothing is in range anymore.

Information bubbles should be visible at all time in the arrange screen.

Repetitive, and the game pretty much plays itself. Not that much fun imho. Still appears well done on the technical side. Could benefit from more "fluid" heroes.

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Credits & Info

4.42 / 5.00

Jul 22, 2010
4:43 AM EDT
Strategy - Tower Defense
  • Frontpaged July 28, 2010
  • Weekly Users' Choice July 28, 2010
  • Daily Feature July 23, 2010