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Fireworks Fantasy

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I love music rhythm games, and I also love shooting. So why not combine two genre together since nobody has ever done.

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Good in concept...

However, the lack of a strike line (even a strike line for each individual row) bumps the difficulty in a fairly artificial way. While it might be nice to be able to prove you know a song well enough to have the strike lines turned off, it shouldn't be the default. Think DDR and dark mode.

The fact that the key presses are along to the beat but the firework 'pop' is off beat is just further artificial difficulty. Either kill the pop sound effect, or time it so that it's on another beat.

It's okay

This game is incredibly hard. Nintendo Hard, even, and as such, is quite frustrating. But it's a good design, otherwise.


interesting concept, unfortunately not a very good one as far as music games go. I personally didn't find it TOO hard, just a bit frustrating, the thing that stopped me from playing any more than a couple of levels though was the music, it reminded me of a bunch of 4 yr olds trying to make a symphony. not very entertaining

No way

You have to be good at things like rubbing your head while patting your stomach to be good at this game. Good game but to hard but arent the best games the hard ones


This game was really hard, and it was actually confusing. i think the reason no one made this kind of game was becuase a lot of people complain about the difficulty. But I also thought it was very addictive and fun!

Credits & Info

3.50 / 5.00

Jul 13, 2010
9:47 PM EDT

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