This game has pretty much everything retro down: simple, pixelated graphics, and punishingly difficult perfection.
There is no room for error. Every jump must be on the very edge of the platform, or you will not make it. There is a very specific maximum height for every jump, and there WILL be pixels just painfully out of reach.
It is with great feelings of "Pissed Off" that I write this review. It is excellent as an homage to that masochistic part of gaming history, unfortunately, it is, like its ancestors, not fun, and whose sense of "Fun" stems from being to conquer its extreme difficulty.
So, in closing, this game is excellent as an homage to classic 8 and 16 bit platformers. It looks like them, sounds like them, is as unfair, precise, and punishing, and sadly as un-fun as I remember them.
Someone will like this game. That someone is not me.
I have extremely mixed feelings about this game. On one hand, there is the excellent sense of empowerment every time the player levels up, and the logical progression of gaining limbs as the character levels. The art is nice in a very minimalist way; the 8-bit white on black aesthetic keeps the main character and the world he inhabits mysterious, and it also makes the pickups easier to spot.
On the other hand, there is the middle of this game, specifically the platforming between the time the character gets his legs up to when he gets wings. During this time, the jumps that are required are pretty much as hard as they can be without being impossible. The hitbox to pickup the orbs is somewhat mysterious, as the player's limbs don't seem able to pick them up, but his head does? Between the difficulty of the jumps and the odd hitbox, there were times I wasn't sure whether or not I was supposed to be able to make a jump! This caused the middle of the game to be very frustrating, and I almost rage quit a couple times, especially after falling from a great height and having to climb all the way back up.
However, the sense of empowerment I got from blasting doors and flying nonstop during the last segment of the game almost made up for the annoyances in the midgame. Altogether, a very nice game!
Very fun to play but you loose a star in your note because of the absence of saving feature regarding the difficulty of the game. Please try to add one, it would be perfect!
This is one of those "pure essence" platformers. I like the catchy background tune, it didn't get old even though it's only 1:30 long. Nice simple yet epic story/context. The evolving stages keeps it fresh (as long as you don't get stuck).
Took me about an hour to beat. Some of those jumps really have to be pixel perfect. And it can take pretty long before you can try again. But I guess that's a part of the essence.