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This game was made possible by a grant from the Digital Media & Learning Competition. The goal was to make a truly educational game that was also genuinely fun to play. We hope students, teachers, and gamers will all enjoy the game, and encourage you to visit www.cellcraftgame.com, which will soon have an open forum and eventually downloadable teacher materials.

The game was designed by Anthony Pecorella. The lead programmer was larsiusprime of Super Energy Apocalypse fame, and the art was by LILg, who created the Reincarnation series. A custom soundtrack was created by Hibiki Haruto.

Also thanks to Dr. Jed Macosko at Wake Forest University and Dr. David Dewitt at Liberty University for providing lots of support and biological guidance.

Thanks so much for the support and kind words - this has already exceeded my hopes in terms of a response for the game! :-D

This game can be processor intensive. There are some options in the menu for reducing the graphics that may help.

***Fixes in v1.0.1***
- Fixed issue in final level with some buttons suddenly no longer functioning.
- Fixed membrane explosion when recycling membrane quickly.
- Possibly fixed fatty acid glitch in Level 3
- Fixed two typos

There is still an issue with getting stuck too far outside of the colored area. Solution - don't go out there. :) It's a somewhat complicated fix, so I'm not sure if we'll get it in or not, but it's the easiest to avoid too.


Pretty damn awesome game. Bugs suck though.

The toxin bug, earlier, and a movement bug, where the membrane wouldn't respond to any touching.

I did hugely enjoy the game though, and it was well worth it to get past the bugs.

With the learning content, you should definitely add some more information on peroxisomes and lysosomes in game. Maybe make the number of peroxisomes flash red if you have more organelles than peroxisomes, or make your lysosome number flash red if viruses that can be eaten by lysosomes attack, and the number is slightly low.

The problem is, with a lot of organelles, you forget what they do. If they need anything, you give them a load of resources, but they're good enough that they can survive on just a few. In game there are no consequences most of the time if you don't think about what they do.

I completely forgot about the centrosome, so you should give that a ability. Maybe, organelle push? So, you enable it, and all the organelles move a bit away from the nucleus, away from each other, at the cost of some ATP and amino acids. It was never that fun moving them slowly away.

great game

provides a great insight in biology
loved it

all goals achived

I found it very fun and educational

As an educator I say.. rad.

Hey. I'm an educator and I love games that get educational concepts to stick.

Love it!

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pro !!

1 of the best in newgrounds !!

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Credits & Info

4.45 / 5.00

Jul 9, 2010
2:39 PM EDT
Strategy - Tower Defense