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Author Comments

This game was made possible by a grant from the Digital Media & Learning Competition. The goal was to make a truly educational game that was also genuinely fun to play. We hope students, teachers, and gamers will all enjoy the game, and encourage you to visit www.cellcraftgame.com, which will soon have an open forum and eventually downloadable teacher materials.

The game was designed by Anthony Pecorella. The lead programmer was larsiusprime of Super Energy Apocalypse fame, and the art was by LILg, who created the Reincarnation series. A custom soundtrack was created by Hibiki Haruto.

Also thanks to Dr. Jed Macosko at Wake Forest University and Dr. David Dewitt at Liberty University for providing lots of support and biological guidance.

Thanks so much for the support and kind words - this has already exceeded my hopes in terms of a response for the game! :-D

This game can be processor intensive. There are some options in the menu for reducing the graphics that may help.

***Fixes in v1.0.1***
- Fixed issue in final level with some buttons suddenly no longer functioning.
- Fixed membrane explosion when recycling membrane quickly.
- Possibly fixed fatty acid glitch in Level 3
- Fixed two typos

There is still an issue with getting stuck too far outside of the colored area. Solution - don't go out there. :) It's a somewhat complicated fix, so I'm not sure if we'll get it in or not, but it's the easiest to avoid too.


Kinda sucks you run out of nucleic acid and cant do shit but die or just sit there and do nothing.

Most awesome game ever. The last lever took me 30 minutes, but it was worth because I managed to learn every organel on the game. You should make another one.

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Never knew a game could be fun and addictive!
Just a few thoughts: I think things could cost less, and maybe a difficulty button. (If not, make things cost less on easy, regular on medium, and more on hard.) Multiple cells would be nice, too. There could be more modes, and I don't expect this all in one update!
Overall, this game is one awesome game! or as i would say, awsome!

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There are a few things I found out in this that I don't remember from school...

Could use more features, like perhaps an "infinite mode" (no maximum on anything, except of course for defensin %). Defensins after getting like 10-15 of them were useless! Perhaps something to make us lose them every few "blocks"? Perhaps a REAL challenge-having to control multiple cells at once!
It was extremely tedious trying to do make something while I was zoomed out (so I could see where I was moving).

PS: If you just wait out the virus waves on the last level (there are limited numbers of them), then it's very easy. Just max out your chloroplasts ASAP, keep your defenses maxed, and only have 2-3 mitochondria (you don't need that much ATP, really...) After the normal waves are over, just start making your toxins. When you make 50 of them, you're done! (They do 2% each.)
PPS: Put your mitochondria and chloroplasts near your golgi. It's where the peroxisomes go when made.

Actual issue I found: when you have peroxisomes to auto-build, it only likes making 9. It tries making the new one before the old one counts as "dead" and complains that you're already maxed. It's not that serious, but for people who want to keep it maxed, they'd have to do it manually. (It just auto-builds to [max-1])

Note to everyone who worked on it: Job well done. Seriously, job very well done.

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2 Hours Of this > 6 months of biology class

Great game, I've honestly learned more from this game then I did from bio class. Not to mention extremely fun

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Credits & Info

4.45 / 5.00

Jul 9, 2010
2:39 PM EDT
Strategy - Tower Defense