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CellCraft

Score:
rated 4.45 / 5 stars
Views:
359,323 Views
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Genre:
Strategy - Tower Defense
Tags:
defense
cell
educational
biology

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Credits & Info

Uploaded
Jul 9, 2010 | 2:39 PM EDT

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Author Comments

This game was made possible by a grant from the Digital Media & Learning Competition. The goal was to make a truly educational game that was also genuinely fun to play. We hope students, teachers, and gamers will all enjoy the game, and encourage you to visit www.cellcraftgame.com, which will soon have an open forum and eventually downloadable teacher materials.

The game was designed by Anthony Pecorella. The lead programmer was larsiusprime of Super Energy Apocalypse fame, and the art was by LILg, who created the Reincarnation series. A custom soundtrack was created by Hibiki Haruto.

Also thanks to Dr. Jed Macosko at Wake Forest University and Dr. David Dewitt at Liberty University for providing lots of support and biological guidance.

Thanks so much for the support and kind words - this has already exceeded my hopes in terms of a response for the game! :-D

This game can be processor intensive. There are some options in the menu for reducing the graphics that may help.

***Fixes in v1.0.1***
- Fixed issue in final level with some buttons suddenly no longer functioning.
- Fixed membrane explosion when recycling membrane quickly.
- Possibly fixed fatty acid glitch in Level 3
- Fixed two typos

There is still an issue with getting stuck too far outside of the colored area. Solution - don't go out there. :) It's a somewhat complicated fix, so I'm not sure if we'll get it in or not, but it's the easiest to avoid too.

Reviews


SilverdemonicSilverdemonic

Rated 5 / 5 stars

Creativ

This is an awesome game. :) Great work. Maybe in the next version you should let us use the original cell in the all game and not give us a new one on every level. Because of this, the recycling option is mostly useless. But it's still a great game.


CellCraft responds:

Having a persistent cell was a big debate for us when designing the game. We definitely realized the benefit to letting you continue to level up and grow and really own the cell. But at the same time, that made going back and playing older levels more difficult (where would you start from? could you improve your cell and use that to play the next level better?). We took the RTS approach more than the RPG approach for the sake of consistency of the levels. Perhaps in another version we'll figure out a more fluid approach to letting you really grow a single cell design yourself. :)


VictorxvanxBaronVictorxvanxBaron

Rated 5 / 5 stars

Awesome. Just awesome.

As the below review states, yes a few improvements would help.
By the way, if you could extend this game a bit.......
Maybe a stage with unrealistic weapons?



RikikaRikika

Rated 4 / 5 stars

help if stuck

if anyone is stuck on the croc and cant build more poison, stop the production of atp and when under the atp cost of the poison, select it and after getting more atp you can build more poison, hope this help.



KMMRKMMR

Rated 4 / 5 stars

Fun and Educational..............but

Some of the conditions such as those in level six (actually I never past it) are quiet difficult. And the mitochondrion isn't producing enough ATP which will make it a whole lot more difficult. Plus the waves of viruses and diseases are just too many (may I suggest cutting them down by 25%) for beginners. But despite all this, it's still a pretty good game, but it still needs a bit more tweaking and shining. Yet still
I'm giving it a 8/10 and a vote of four. (But I still like it. It is incredibly unique and something you'll never see a lifetime)


People find this review helpful!

DemonesqueDemonesque

Rated 5 / 5 stars

Terrific Game.

This is a literally awesome game, with legitimately good gameplay, in addition to being educational without pushing too hard.

I got showstopped on the level indigestion when the Golgi Body stopped producing toxins at 98% despite an abundance of all resources. This may have been due to my frantic queuing of Toxins as I tried to outlast the viruses by closing the gap.

Instead of acquiring organelles, why not have the nucleus build them, so that the bug could be creatively solved (allowing a player to replace a locked up organelle and recycle the old one just as if it had been damaged, rather than being a bug). Of course, that would leave the possibility of a nucleus locking up, and without an ability to divide it, unless the option to divide was located elsewhere.

Anyway, wonderful work on this game.