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rated 4.45 / 5 stars
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Strategy - Tower Defense

Credits & Info

Jul 9, 2010 | 2:39 PM EDT

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Author Comments

This game was made possible by a grant from the Digital Media & Learning Competition. The goal was to make a truly educational game that was also genuinely fun to play. We hope students, teachers, and gamers will all enjoy the game, and encourage you to visit, which will soon have an open forum and eventually downloadable teacher materials.

The game was designed by Anthony Pecorella. The lead programmer was larsiusprime of Super Energy Apocalypse fame, and the art was by LILg, who created the Reincarnation series. A custom soundtrack was created by Hibiki Haruto.

Also thanks to Dr. Jed Macosko at Wake Forest University and Dr. David Dewitt at Liberty University for providing lots of support and biological guidance.

Thanks so much for the support and kind words - this has already exceeded my hopes in terms of a response for the game! :-D

This game can be processor intensive. There are some options in the menu for reducing the graphics that may help.

***Fixes in v1.0.1***
- Fixed issue in final level with some buttons suddenly no longer functioning.
- Fixed membrane explosion when recycling membrane quickly.
- Possibly fixed fatty acid glitch in Level 3
- Fixed two typos

There is still an issue with getting stuck too far outside of the colored area. Solution - don't go out there. :) It's a somewhat complicated fix, so I'm not sure if we'll get it in or not, but it's the easiest to avoid too.



Rated 5 / 5 stars




Rated 4.5 / 5 stars

First FUN educational game!

I thought this would be one of those shitty educational games that elementary or middle school science classes try to make, but this is amazingly good!

There's a glitch at the alligator stomach level
I think like after you collect 1500 AA, you can't create anything anymore. Only Slicer Enzymes can be made; all the other stuff, no matter how much i click, they just don't work. FIX THAT PLEASE AND THIS GAME WILL BE PERFECT!

CellCraft responds:

Thanks for the kind words! :) Sorry about that glitch - we think we've fixed it up. I've uploaded the new version to NG (v1.0.1 if you want to check) - I'm not sure how long it takes to get approved though, but once that's up the bug should be fixed.


Rated 5 / 5 stars

Pretty damn awesome game. Bugs suck though.

The toxin bug, earlier, and a movement bug, where the membrane wouldn't respond to any touching.

I did hugely enjoy the game though, and it was well worth it to get past the bugs.

With the learning content, you should definitely add some more information on peroxisomes and lysosomes in game. Maybe make the number of peroxisomes flash red if you have more organelles than peroxisomes, or make your lysosome number flash red if viruses that can be eaten by lysosomes attack, and the number is slightly low.

The problem is, with a lot of organelles, you forget what they do. If they need anything, you give them a load of resources, but they're good enough that they can survive on just a few. In game there are no consequences most of the time if you don't think about what they do.

I completely forgot about the centrosome, so you should give that a ability. Maybe, organelle push? So, you enable it, and all the organelles move a bit away from the nucleus, away from each other, at the cost of some ATP and amino acids. It was never that fun moving them slowly away.


Rated 5 / 5 stars

the characters

those animals that builded the cell look very toon-like

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Rated 4.5 / 5 stars

Keep working.

The biggest bonus of the game is new concept, of course.
But you need to work more with this game. There was some bugs, which needs to be fixed.

Bad side is art. Well, sometimes there was no perspective, humans look unnatural. I guess you are not artist, but you must study or colaborate with someone who have that kind of skill.

Animation should be a bit smoother as well.

And last thing - all speaking parts should be recorded.

But anyway, i enjoyed this game.
5/5 9/10

CellCraft responds:

Thanks for the review. The bugs have mostly been fixed now (or so we hope!). The art style was meant to mimic what you would see in a biology text book and try to bring that to life (most of the colors match the colors used in scientific drawings). We actually did have a talented artist work on this (LILg, who made the Reincarnation series), so I'm going to have to disagree with you on that one, but to each his own I suppose.

Originally we wanted to record the voices, but it would have made the filesize even bigger and would have taken more time/money than we had. I think it's fun to imagine the voices anyway, but I can see how people would like to hear what Jeeves actually sounded like. :)