This shows really good promise.
Good, colourful graphics that help to make the game inviting (first impression is always important) and good, varied sound effects that prevent the game from sounding repetitive, with a decent background song to add atmosphere.
The basic gameplay is also fairly easy to understand.
Sadly, there are quite a number of things that could be better:
- Levelling your hero. Despite a good, glittering stars effect around your hero portrait in the map screen, which just screams: "UPGRADE!", it just isn't obvious that your hero has gained levels, namely because you upgrade your troops during a mission, making people expect that this is where you upgrade the hero as well.
Jumping to a hero upgrade screen whenever you complete a mission in which your hero hit a new level would help a lot to clue people in on this.
-Mana regen: This is a minor point, but again, it's not obvious enough that you need beginner mages for mana regen. Also frustrating is that only beginner mages can do this; upgrade your mages, and you no longer gain the mana regen aura.
Not a very good idea, it seriously hampers the players choices and discourages any usage of more advanced mages.
- Troop balancing: This is probably the one thing that needs the most work (that and perhaps spell balancing). Archers are just too powerful compared to other troops. The melee troops just die far too quickly to be of any real use (and they're not cheap enough to warrant using them in large enough numbers, not to mention the army number limitation).
Ideally, the troops should be balanced so as to encourage usage of every single troop type, so that you need infantry to tank (soak damage and generally draw fire away from weaker troops), pikemen as infantry support (longer reach, can attack the enemy, while standing right behind an infantryman who has closed with the enemy), archers as weak, unarmoured, fragile troops that can rain death on the enemy from behind the infantry and pikemen (but can't absorb much damage themselves due to lack of armour), and finally you have the mages to either buff your troops or weakening the enemy (again, fragile guys you want to keep out of harm's way).
-Ressources: I find it rather discouraging that you start each mission with the same low amount of gold, starting you over from scratch. This really makes the game repetitive despite many good elements (sound variations on death screams and stuff and enemy variety).
I would have preferred a system that somehow carries over the gains from the previous mission (but is balanced so you don't end up carrying over a million gold pieces), so that clever management of your finances will reward players that spend their gold wisely.
Conclusion: Ultimately, this game was interesting enough to make me come back and try it a number of times and I really would like to see a sequel or a game with a similar gameplay style, because the idea is very, very good on paper, but it needs to be better executed, something I hope becomes a reality some day and not just wishful thinking on my side ;)
Good work, keep at it!
That was amazing
It was better then i thought . The only things I would liked changed is first it is way to easy . Got every level with two archers uprgraded and one Pikenman and the upgraded top version of the swordsman exept the last level . And i would like to have heroes . In the begininning i thought the King is somethin like that but he cant move till the last wave that sucks . I want flesh eating insane barbarian King xD . And some more levels too play please .
Gets kinda boring
It's a nice game no doubt ,verry challenging aswell but it gets boring pretty quickly+frustrating to start the levels over and over again cause of some sudden unexpected wave of servants or something else..
Still: good game , nice graphics and i was damn impressed by the first loading screen xD 7/10 4/5
It's not letting my king move, or is it suppose to be like that, which if that's the case feels very restricted
music and lot of graphic from age of woners
game is ok, but boring