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Battle for Alandria

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The game consist of 13 missions.
Each mission consists of several tens of rounds. Each round is divided into two parts. You buy, build and upgrade your army during the first part of the game. The second part of the game is a battle, in which you can partially control your units. Your hero earns an expirience for each level and when he reaches new level he gets improvement points. These points can be used for improvement his characteristics.



its a frustrating yet fun game.. tiring yes.. a little redundant? little only..


those mage do rule! healer + buffer + mana giver = win..

just upgraded hero's magic attack + mana pool..

40start gold at some level = the buffer mage, upgrade dmg/hp whatever.. just buy the healer later.. buy buffer healer dont care how many.. anything works.. buffer does the damage but is weak on enemy units especially the enemy boss.. the healer on the other hand, maybe low on dmg but can take damage of enemy units and bosses.. if got cash/or unit pool is full, upgrade them healers.. they are tough enough to reach the boss and do dmg..

mana mage - the 5 gold only unit.. can regenerate your heroes mana pool, for a short while since they die easily but they stack.. there was 1 stage where the gold you have is only 30

30 gold at some level = since i do missile and mana pool for hero.. maxed missile.. yeah it sucks.. maybe i should have upgraded the mana pool more depending on the enemy units hp.. eitherway... since i had my hero like that, at 30gold, buy 1 mana mage.. then try buying other units.. there was this certain level i bought 6/7 mana mage and 1 healer.. upgraded healer.. and at the right time.. missiled the boss to death..

still playing thre game.. maybe when i got nothing to do make a new game and try other hero upgrade..

oh yeah, i place my units near the hero, so when they clash the hero gets to do some few attacks..

since i have missile, try to kill those high hp enemy units.. hero/enemy hero usually attacks units that are near them, worse case scenario, enemy has lets say, umm, 50 archers with 1hp left and then 1 melee unit with 500hp.... the hero will attack the melee rather than killing those archers..

btw, never tried earthquake.. im not level15 also..

good game.. good to waste some time.. not the best but better than those lousy wannabe hardest game ever created stupid evolve pixel something something..

hope that others wont go cry by just playing this game for about 2mins.. then score this game very low.. thats really, stupid?

for other people who played the game, reached some levels.. kindly tell how to play the game, strategy and tips..

sad that i can't farm already finished levels..

question : what are bonus points for early completion of levels do?
progress points are for what?
is the starting gold always fixed?
can we not farm hero's exp so that he could level up? >:)

Good game

A bit too hard but very addicting and fun keep up the good work man so worth playing still.


Just finished it :D
my team was:
1 Elite Lancer for tanking
1 Elite Archer for stupid damage (atk speed!)
2 Elite Healers (or 1) for obvious reasons
6 Mage beginners for max mana and meatshield! (awesome!)
always earthquake, and Earthen fangs for level 10 and some others.

Great game btw

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its warcraft

@masterr1991 the sounds are from warcraft 3!!!

Too hard w/o mage spam

I liked this game, I really did. I only have a couple issues. It ticks me off that the higher ranked guys don't keep the skills of the lower ranked ones. Another issue was either you or the enemy boss unable to attack without magic, resulting in a mega quick loss or victory. Also, the game is incredibly hard to the point of sh*ting yourself. The way I beat it was max upgrading earthquake, getting the level 2 rock talon power. Then in a battle, max out your level 1 mages in the beginning (if you have the mana orb thing you'll have 400 mp) and in the very beginning use the rock talon. Then EQ and stone throw the boss. Repeat for every round, and fully upgrade 2 of the mages to max healers asap. If you want, you can spend the extra upgrade points you'll have on the protection cloak, and use that on your two super mages when they're up at the boss. This method is practically flawless, and turned my absolute crap stradegy from before, into absolute win.

However, to make the game better:

Increase the power, armor, etc. etc. off all non mage units. Decrease the cost of them all slightly too. Then, decrease the effect of the level one mages, or just shift it to a level 2 or 3 ability, seeing how good it is. Finally, decrease the power of any and all of the magic abilities that hit every enemy on the field. All of these things together will better help stabilize this game. :D

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Credits & Info

3.87 / 5.00

Jul 9, 2010
7:31 AM EDT
Strategy - Tower Defense