I enjoy the style and imagination of this game. I found myself interested in the story and the multiple endings. When it comes down to it though, I was just running around a giant and fairly blank screen looking for dots...on a screen full of dots.
I've done some study in Anthropology, so the idea of relics and civilizations are of interest to me. However, the story of these people seemed rushed. As it made up a large part of the game, I felt more could have been done with it.
Your work always leaves me with a strong desire to escape from my body. Very good work on this one, I felt as if the landscape where more real to me than the world outside my window.
wow nice job
looming gives off a creepy vibe. and i love the couples names; january and september
Good game, forget the crickets
Games good for the concept and story if you follow it but really the whole thing can be busted pretty quickly by sectioning off the map and walking a grid. The only depth is in the story and it's almost annoying to have to run around again and again. Do the sign quest only once, they reset everytime you port out. And you're high if you think I'm going to step on every little cricket in Looming for a medal.
Wouldn't expect less from you,
Mr. Weir. As usual, this really captivates me.
Never ever stop.