Dark as the devil, hot as hell, sweet as a kiss.
This game is simply sumptuous!
As with your other games, it has a certain sense of nihilistic maturity about it; like the real world, it's flawed and contrived in the most perfect way, such that no one would be willing to try to change it. I feel as though each pixel is precisely where it should be, and to alter it would somehow break it.
I've found all but the ninth portal. Anyone know where it is?
For the hidden sign posts, do I have to do them in order. Because I accidentally unearthed the last one first. I think I got all of them (went back to the first one), but I can't find the portal to the south. Trying to figure out the lighthouse challenge, too. I know it has to do with the instructions...bleh.
Got all the items.
Anywho, what has affected me the most so far is not the two lovers (don't particularly care really to be honest) nor the beast, but the civilizations. I'm what some people may call a "rational Christian." I believe that faith in itself is irrational, and am extremely interested in physics and such. People may think, "a religious scientist? NO WAY!" But yeah, that's the part that touched me the most. These two clearly incompatible civilizations, one focused solely on science, and the other, while creating ingenious contraptions, focused on faith. I haven't gotten all the endings yet (got all the items though), but the message I got was:
"Both extremes lead to disaster."
Anywho, I'm a person that believes that games can be an art form, at least as much as movies and books are (love Bioware games, hehe), and can be extremely effective because it forces upon the player a dialogue and interaction. So kudos to you. Liked your other games as well.
I'm gonna go ahead and try to finish this up somehow. I should probably take a break though, hehe.
when i began playing looming, i must be honest and say, it was just something to pass the time. as i began getting into the game, i soon realized, however that this is more than just a time-waster, as i should have known. the emptiness of the world in the beginning, that slowly fills with ideas and feelings from past inhabitants, and the main character, September's thoughts to fill this empty world with a "life" of sorts, is mainly influenced by the minor conflicts between the two predominant races, the "Seecha" and the "Lorem", who each have thier own belief systems, which just happen to be completely incompatibe with the other race's beliefs. this makes for an interesting world filled with memories to be found.
(in my opinion though, the part about "an ancient beast who knew exactly when it was going to die, and how" is what impacts ME the most)
All i can say is wow i cant find the sign post under the spire to the east.... or figure out the light challenge but it was worth it i spent an hour on this game and loved every second... I just have one question why was the charaters names september and January?
A triumph of art over context
all in all, an engaging, if a little overplayed experience - the interplay between the Seecha and the Lorem (christians and atheists respectively, correct me if i have misinterpreted the scenario) is interesting as it criticizes that which most agnostics would hold dear on the part of the Seecha (curiosity), and that which theists hold dear on the part of the Lorem (assumption-based faith)
however, making the player run around a black starfield expanse, supposedly the remnants of what was left when both races had moved on to their respective afterlives seems to me to be a little unnecessary. whether intentional or not, the size of the "artifacts", and the difficulty in distinguishing them from the general surroundings offered, personally, a bleak reminder of the insignificance our marks have in the universe we inhabit (in fact, Gregory Weir, i have written a number of songs to that effect - you might be interested in seeing the lyrics).
as for the other two dominant factors - the Oarbor and the lighthouses, i am at a loss, and this upsets me somewhat as i do not feel i have come away with anything like an immersive game experience, rather an artistic interpretation of the world from one author's perspective.
so, gameplay wise, i am definitely not sold. however a goal is achieved i believe in expressing the artistic and philosophical ideals that lie herein.
congratulations on opening my mind a fraction more to opposing perspectives of differing beliefs (from your standpoint at least) and on making me play a game for almost an hour so i could find that last bloody ring!
oh, and two endings undiscovered, two hidden awards firmly locked, any clues?
I'm glad the game spoke to you, at least somewhat. I expect people to have all sorts of interpretations for the people and things in Looming, and I could never hold one up as the absolute correct one. As for clues? One hidden award requires you to look for clues as far away from everything else as possible, and the other requires you to find all of the endings.