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Space Madness is a cool, retro-style Cave Flyer game set on a huge mining facility on a faraway planet.
An experienced space fighter pilot, you've reached the station in response to a distress call and must investigate. Travel through the Docking Area, Inner Quarters, Mine Shaft, and Deep Regions of the facility, surviving your encounters with malfunctioning gates and defense turrets, giant rotating knives, cargo pulse fields and tons of other obstacles and physics-based puzzle elements. Some levels contain shields and weapon upgrades.

Instructions: Reach the next platform on each level as fast as possible!

Controls: Arrow Keys or WASD
Arrow Up = Thrust
Arrows Left/Right = Rotate the spaceship
Spacebar = Shoot
P = Pause

Disclaimer: If you've never played Cave Flyer games before, it will take some time to learn the controls, especially when you're playing in Hard Mode. One thing to remember is not to speed up too much, because it makes it hard to avoid collisions. The main reason I choose to make a Cave Flyer is the incredible payoff in feeling of haptic elegance and ease one achieves when finally mastering these controls. You'll never want to fly differently after that. In the meantime - prepare to explode a billion times >:D

Performance: While I have tried to optimize, this game requires a fast computer for optimal performance. If you experience lag or feel the levels are extremely long, please try playing from a faster computer. Ideally, Space Madness should run like a dream. You can also set the game Quality to LOW (from the Right-click menu) to make it run faster.

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Well polished, but checkpoints would be nice

Stylized graphics: 10/10
Storyline: 10/10
Appropriate sound and music: 10/10
Gameplay, level design: 20/30
Overall score: 50/60

The eerie yet often calming soundtrack and the awesome visuals gave me the feeling of being in an abandoned space station.
The physics are certainly good, as was the story line and concept.
I'm glad that the ship has its own automatic breaks on Normal difficulty, else I'd be dieing three times as much. :)

The only thing I found irritating is that if you died you had to go all the way back to the start of the level, and replaying the same section over and over again wasn't always fun.
Checkpoints/health at the start would have been nice (but that's just my personal prefference).
I'm stuck on level 7 so I'm not sure if you added these later on.

Anyway, overall great job!

Nice score

This was a decent game to play and I was initially disappointed that you could not fire anything. I was quite delighted to find out that there were enemies to shoot at. It seemed a bit annoying with how easy it was to die. I mean, if I moved my ship just a little bit to the left or right when I was on the platform, I would blow up. The good still outweighs the bad, because the music suits the theme and the graphics are good. The way the picture is so big is quite different but still works out well.

It seems like the big picture exists for the purpose of giving the player more room. You are allowed to see what you can not get into. The fact that the ship is small does makes it more difficult than usual to get killed by running into stuff. When I play spaceship games, I usually expect it to be where you go forward all the time. It was at least nice to be able to try something different.

Nice Work

I feel that this game has that addictive nitch to it and thats what i miss nowadays when it comes to games appealing to me. Nice style of art and i love the physics.

Nice version of a classic type of game!

I like it, it's fun, hard and addictive. Good graphics, good controls, good job!

pretty good gravity game!

I normally dont like gravity games but this one is different, you did well on the controls.

Credits & Info

3.69 / 5.00

Jul 2, 2010
7:16 AM EDT
Action - Platformer - Puzzle