Good but flawed
First off this is a great game, game play is good, costumization is amazing, but there are some key issues as well.
The ground battles were a nice addition.
The parts list is expanded, always nice.
The build screen has the abilty to flip parts now so they fit better.
The ablity to challenge other players creations.
The restriction of parts adds a stratagy element not quite realized in ep. 1.
The lack of exploration and story was sorely missing from this one. Don't know if this is a test for ep. 2 though.
Glitch: on several occations a enemy commander picked up an air turrent from a bunker
Glitch: on the build panel, especially with a rebuild, there are times were the build counts a part twice or not at all. Need away to clear the memory.
Return to the Ep. 1 game play format, not having the eploration was a bit of a let down
Information: In the Build screen and the Buy screen can there be a discription of what I'm buying, How quickly does this gun fire, how much does this regenerate, what weapons are on this spawn? Kinda nice to know that stuff before you buy it
Upgrades: The shell core, either by buying an upgrade or earning it, that way you can open up new slots for additional shell parts
Streamline: Another option instead of the upgrades is to have functions over lap. Right now say I have three thrusts if I want to use them I have to hunt for them. But if you put them to one screen button or one hot button it would be much easier, so now those three thrusts are one button with a three in the corner use it it goes to two etc. Also has the option of freeing slots