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ShellCore: Skirmish

rated 4.23 / 5 stars
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Action - Shooter - Multidirectional

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Credits & Info

Jun 30, 2010 | 7:37 PM EDT

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Casual Commander 5 Points Beat all beginner missions.
MidCore Commander 10 Points Beat all easy missions.
HardCore Commander 25 Points Beat all medium missions.
ShellCore Commander 25 Points Beat all hard missions.

Author Comments

Build a massive retro battleship and command your fleet in tactical battles.

ShellCore Command combines elements of strategy, shooters, and RPGs into an original genre-mix with a high level of customization. The Skirmish Special features ground combat and skirmishes against ships built by other players.

Requires Flash Player 10.

Winning mission Rest Stop T-k9SOqnRU
Just in case you have trouble figuring out how to use things ^^

Also check out Episode 1 and the community forums!



Rated 5 / 5 stars

Totally different than Ep1... but in a good way.

I had mixed feelings about ShellCore: Skirmish the first time I played it. It's a huge departure from the epic ridiculousness of ShellCore Command: Episode 1. But that version was buggy and got removed from the portal. Then I found an old version on another website and played it to the end, just to see if it would ever go back to it sroots and unlock the magic of the first game.

It does not.

But like reviewers of Herzog Zwei for the Sega Geneis (a game which apparently served as the inspiration for ShellCore Command,) I would be doing gamers a tremendous disservice if I judged this game based solely on the basis of its predecessors.

ShellCore: Skirmish is not an open world game like Episode 1. Instead, it plays out more like a real-time tactical game. I say tactical and not strategy because the winning strategy is based entirely on the level design. (Generally, it boils down to "drop a tank on the enemy's base," but it's not always that simple.) It's the tactics of implementing that strategy which form the juicy core of the gameplay experience.

If you loved the mindless fun of building a giant ungodly brick of level 1 lasers and parking it directly on top of the enemy's base, you may be in for a disappointment. Skirmish keeps the player on a much tighter leash than Episode 1. Everything from the number of parts to the value of each part to the ratio of weapons to regens is carefully and purposefully regulated by the game itself to keep whatever you build balanced against the enemy. I'm hoping the different naming convention implies what I think it does, that Command and Skirmish are two separate branches for the series, and that both will be allowed sequels in the future.

Or even better, just slap the black and red zones of Episode 1 around the green zones of Skirmish and call it one big game. Let the player cruise around the overworld in an insanely powerful craft if he wants to, grinding enemies for parts. Then have him to whittle that monstrosity back down to something reasonable and balanced for the missions.

After the insane freedoms and excesses of the first game, all this structure can chafe a bit. But if you stick with it, you may find it grows on you. Certainly this one offers deeper gameplay than the first. Whether that increased strategic depth results in increased fun or not is a matter of taste.

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ShellCoreCommand responds:

Thanks for the excellent review!
You're right, Skirmish is a spin-off that focuses more on tactics and single battles. Episode 2 on the other hand will be an open world again, continuing the storyline. I hope players will like both despite the differences ^^


Rated 5 / 5 stars

One question

How do I increase the tiny little letters? -_-


Rated 5 / 5 stars

Very nice game

I really liked the max ship value that kept the Ultimate fighters away from the simple missions. along with the 3 production sectors that give you different items .
Keep going!


Rated 4 / 5 stars

Great Game

The game is simple yet challenging. The only problem I had with the text. It is way too small for me. Thanks for the quality options.

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