ShellCore: Skirmish

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Casual Commander 5 Points

Beat all beginner missions.

MidCore Commander 10 Points

Beat all easy missions.

HardCore Commander 25 Points

Beat all medium missions.

ShellCore Commander 25 Points

Beat all hard missions.

Author Comments

Build a massive retro battleship and command your fleet in tactical battles.

ShellCore Command combines elements of strategy, shooters, and RPGs into an original genre-mix with a high level of customization. The Skirmish Special features ground combat and skirmishes against ships built by other players.

Requires Flash Player 10.

Winning mission Rest Stop
www.youtube.com/watch?v=6 T-k9SOqnRU
Just in case you have trouble figuring out how to use things ^^

Also check out Episode 1 and the community forums!



I loved the EP1 and this game is a Gem! I half expect this to become a MMORPG...


controls suck, plot sucks, enimies suck, whol game sux. try again. from scratch. and dont do another one of these. ever again




It wasn't the worse game I've ever played but basically everything the guy underneath me said is true and all that stuff takes away from it but I've also got to say the visuals we're lacking and I'm not saying that I judge everything on graphics or that it shouldn't have been retro I'm just saying the art was just boring and deteared me away as well as the music, wasn't that engaging.

I want to rate this higher.

Let me start off by saying that this is a great game.
I love the ability to customize your ship, I love the mix of shooter and RTS.
The game play is wonderful and fresh.

However, the way some of the game is set up is annoying or down right awful.
The ground/air units were pretty terrible in my opinion. Most ground units sat around uselessly unless another ground unit came by. And most ground units went right on by most turrets. This would be okay and require strategic placement of turrets/ground if the enemy ship didn't fly by with a siege turret blasting everything I have.
The restriction of how many ship points you can have is ridiculous. It makes the whole purpose of upgrading and doing well pointless.
I hated the menu system. Flying around was an okay idea, but the distance was too far and I couldn't use speed boosts since they needed to recharge. It was an needless annoyance.
My biggest problem is how the enemy unit can cheat so badly. I was on the fortress level, I had every outpost and was religiously taking all the energy that spawned. I could not make any headway against the enemy base. My turrets I would take over were instantly destroyed, all ground units ignored the base. Eventually the enemy ship reclaimed an outpost and somehow dragged 5 siege turrets behind it. It took back everything and destroyed my base.

This game COULD be better, it has great potential.

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Credits & Info

4.23 / 5.00

Jun 30, 2010
7:37 PM EDT
Action - Shooter - Multidirectional