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rated 3.63 / 5 stars
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Skill - Avoid

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Jun 29, 2010 | 4:17 AM EDT

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Author Comments

This is my first game that I've done completely solo. It's not super expansive or anything but I'm pretty happy with the fine-tuned balance of the whole thing. The game isn't terribly difficult but since there are infinite levels, it can certainly get that way!

I think my standing highest level at the time of this post is level 25 or something, so if you beat that let me know so I can go for higher. :)



Rated 4 / 5 stars

Simple but addictive

Clean and simple graphics, fun and addictive gameplay.
one annoying thing though is that I keep accidentally dying, when I move my mouse away from the ball I was expanding and find I accidentally put my mouse over a different ball for half a second, just long enough to get me killed.
If you made it so you held down click (or gave us the control option to hold down click) in addition to hovering over the ball to expand it.


Rated 4 / 5 stars


You might want to brush up the bouncing algorithm a little. It seems that the balls are checked for collisions in some arbitrary order and respond before the entire array is checked so that, at times, when two balls collide, only one responds as might be expected.

Otherwise, I like it! More minimalistic than simple, I feel, and a really great idea!


Rated 2.5 / 5 stars


its an allright game bit to simple and i seen this kind of stuff before but beside that u can just take your mouse out of the game and u win u might also want to make a little mini tut before they play cause i wasnt sure weather to get the balls or not.


Rated 5 / 5 stars

really good :)

actually, my vote was a 9.5 because sometimes i couldn't read texts or see some balls, but I added the other 0.5 because:
firstly, this is your first solo game;
secondly, the concept is completely new (AFAIK).
really GOOD game, other than those little bugs. keep the good work up! :)


Rated 4 / 5 stars

I love this!

What you've created is something that's simple, fun, and shockingly addictive. What more could you want from a game?

The gameplay is quite repetitive, but it doesn't seem to get stale. It's great, pick-up-and-play fun that anyone can enjoy. The aesthetics - like the gameplay - are simplistic, and more than sufficient for a game of this nature. I could describe the sound effects in the exact same way. The fact that the game has no music doesn't bother me at all.

I'm very pleased with the way the game allows me to play any level I've previously reached or completed, although I'd also like to be able to see what my best time for each level is. Futhermore, it would be nice if level selection was available from both the "You Won" screen and the "You Lost" screen.

You've heard the bulk of my praises, but I've also got plenty of criticisms:

When I first began playing, I was initially confused and unsure about what my goal was. I figured everything out fairly quickly, but some brief guidelines on the game's title screen would've been nice.

My biggest gripe with this game is the lack of contrast between the color of the background and that of some of the texts and balls. On several occasions, I found myself struggling to see the text on the "You Won" screen, but the fact that some of the balls sometimes appeared to be nearly invisible to me was far more aggravating. I didn't even notice the counter - which is a very helpful feature - in the upper-right corner until I had played through a few levels, because the text is so light and small.

Another thing that got on my nerves a bit was losing a level and clicking the "Retry" button, only for the game to immediately start with my mouse cursor already over a ball. This sometimes caused the ball to grow enough such that it collided with another ball and ended the level before I even realized what was going on. I would recommend preventing the game from starting until the player clicks the screen after clicking the "Retry" button, or doing something else that produces a similar effect.

Finally, I'd like to point out a couple of glitches/oddities I encountered:

Occasionally, when two balls collide, they'll stick together for a few moments - and sometimes move along each other's edges - before separating from each other. The impact of this bug on the gameplay is minimal, but noticeable.

Another minor issue pops up when a ball gets too big for the game screen: The ball stops growing, but when the mouse is hovered over it, sound effects still play. This seems a bit weird since the ball isn't being enlarged, but it hardly matters.

All criticisms aside, I had a lot of fun with this, and I can see myself fooling around with it some more when I have a few minutes to kill. The infinite number of levels provides the game with significant replay value, and although the gameplay may be pretty limited, it's still very entertaining!

One final note: Perhaps you could expand the gameplay by including additional modes in a future version of "Hundreds," such as a mode where the objective is to score as high as possible on each level, and a mode where you have to increase the value of every ball on the screen to a preset minimum or greater. Just a thought. ;)

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aeiowu responds:

Hey cool! Thanks for the feedback, that's really helpful. I agree with nearly all of it and I appreciate the kind words too. :)