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rated 3.91 / 5 stars
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Puzzles - Difference

Credits & Info

Jun 28, 2010 | 7:28 PM EDT

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Eagle Eyed 25 Points Beat Runeseekers without using a single backup rune.
Runeseeker 25 Points Complete Runeseekers.

Author Comments

------ news ----------
Solutions here -- /trash/room_solutions.jpg
Newgrounds will input spaces, you'll need to remove the space for the link to work
Sorry the game was so hard, was just trying to make something colorful and happy, but not too easy like so many. I'll try to do a better job next time. ^_^


Hi guys, I know this is a super complicating game or anything but I think it is semi challenging and a really good excuse for me to paint lots of forests and fantasy creatures. I want to give a special thanks to Impendingriot and Tom for both helping me out with a ton of stuff, and David Orr for being really freaking awesome.

Some of the runes are hidden pretty well, but my playtesters were all able to beat the game without my help, so I know it can be done. And one of my play testers was an ape, so, just sayin'

No offense to the big ape. =P



Rated 3 / 5 stars

These games.

Are really iffy. I couldn't even get passed the first level w/ 2 runes to find remaining and still can't find them after several tries.

I gave it 6/10 because it's a good game, but these kinds of games are either Winners or Losers depending on how easy people find it to play.

I can't give it anything higher than a 6/10 because I personally can't get passed the 1st level.

Maybe if it was easier then I'd score it higher but it's just too hard atm.


Rated 3 / 5 stars

Eye Strain

A rough one for the genre - some of the differences really are just a couple pixels, and nearly invisible even to the discerning eye.

I completed two levels and stopped due to a pending headache.

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Rated 2.5 / 5 stars

good, but...

It's good, a serious challenge.

Some of the spots are in-sane-ly difficult to find. Which makes you happy when you DO find it, but with having only three "backup" runes you're pretty much guaranteed to fail at completing the game unless you re-start from the beginning. And since the hints don't show you the location that you were missing, you still don't learn from it.

Imo, the three backup runes should be changed to a "one hint" per level rather than a backup rune. That way you can learn and progress through the game by starting over at least.

Personally, I'd give up on this the way it is. I seriously don't feel like sitting cross eyed at my monitor any longer, hoping I'll notice three pixels being off. The blurry screen on the right make for the cake and just adds to the annoyance. Especially the darn blurry line that comes through so and then to distract you from your search.

And like most difference games, it'd be real nice if the screens were equalized when you find a spot. Rather than having a big red rune drawn on a spot, which kind of works distracting.

Also, the left and right screen are slightly (8 pixels) off. e.g. the left screen has 8 pixels more on the right side, while the right side has 8 pixels less on the left side. This will create the impression of something being different on the edges while in truth there's no difference there.

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Rated 2.5 / 5 stars

A little too difficult

Some of these differences are really hard to distinguish.

Also, I would have preferred it if using a Backup Rune actually displayed which difference I'd missed in the images, so I could learn from my mistakes.

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Rated 2 / 5 stars

Hard (The bad kind)

Where to begin...

There is a difference between "Challenging" and "Hard."

This was Hard.
Much of the so called challenge was dealing with differences that were barely a shade different, and trying to tolerate the inappropriate screen.

Your art, though beautiful, was not the best choice for a spot-the-difference game. The differences in some scenes were so subtle, that -even the most discerning eye could be foiled by something as simple as slightly off computer brightness-.

Not only was finding hard, even looking is hard. The image on the right had the effect of actually being through a scanner. This may have been appropriate to the story, but when one is trying to find a patch of green against green, it is -VERY- problematic to have one of your screens a bit frizzy and occasionally a few shades lighter than the other. Even getting past that, the screens were cropped by the frame and some buttons. In a game where the purpose is finding things in one screen that aren't in another, HAVING DIFFERENT CHUNKS MISSING IN EACH SCREEN IS NOT A GOOD IDEA.

It seems like everything you did to try and stand out from standard spot-the-difference games resulted in you trying things that were left out of other games for a reason.

When you can look directly at a difference, with your eyes up to the screen, and not see it... It isn't a good choice to place it there. Even "Hard" isn't necessarily bad, but the purpose of your game shouldn't be to bore viewers into clicking away.

YOU DIDN"T NEED A STORY. Your intro was unnecessary, the ultra-low-quality story and ugly characters took away from the simplicity of the game and beauty of the landscapes. Blah-blah-blah ugly goat thing working for wizard goes to save dino. You didn't need that...

I eventually got rather tired of straining my eyes and messing with simple computer settings that made the differences all but invisible. From lvl 4 onward, I found what I could find without too much trouble, took a screenshot, pasted it into ms paint, and clicked randomly. I just blanketed things with clicks, clicking retry each time, until I found a new rune. I drew it in, and repeated until all were found.

Your art and music was nice, but this game never needed to be made. If you feel the need to make another one, leave out the ape playtester. Apes are not your target audience.

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