A slick and engaging RPG
I love the graphical style and gameplay. The story is sparse but serviceable. Getting all of the medals involves a bit of grinding, but even that wasn't terrible.
Some gameplay hints and tips:
- Skills that cost 3TP are generally not worth the cost; they use huge amounts of MP or orbs, and you can easily beat the game and get all the medals without them. Revelation is nice to have, though; saves a lot of time and grief with the later bosses.
- Make sure everyone has Meditate and your magic users have Serendipity. As long as you keep fighting/defending, your orbs are an unlimited source of HP and MP.
- Watch the top of the map screen; it tells you where to find the optional mini-bosses, all of which have nice signets for the taking.
- I'm not convinced that the well-known Toby the Wendigo "glitch" is an accident. Once you're strong enough to beat him consistently, he makes a handy punching bag to grind up all of your spells (not just fire!) and several levels. When you're done, he drops some cash and items and completely replenishes you. Thanks, Toby!
- The optional boss requires more luck than skill, as he moves fast and spams an instant death attack. Fortunately, the game automatically restores your last save after a party wipe, so you'll get your items back.
I find it helps to have a diverse party, where each member has a specialty and a second talent. For instance: Tradda was my main magic attacker, Cochran also had access to offensive magic but was mainly a healer, Rhydol had the basic heal spell but was mainly a physical attacker, and Tradda had physical attacks to fall back on when his MP ran out.
Each turn, both attackers should use their strongest available attack or cast Fixate if they have the orbs for it (Fixate's effects last even if the caster is killed and resurrected, so very useful for this fight), while the healer focuses on keeping everyone standing and healthy and his own MP full. Be liberal with healing spells and items.
As soon as someone dies, look at the health meter for your other two characters. If everyone else's health is over 800, resurrect the dead character immediately and get his health back to full (Revelation lets you do this in a single step) before you do anything else. If either surviving character's health is below 800, heal them before you do anything with the dead guy.
After that, it's just a matter of time. Stay alive, keep chipping away at his health, and enjoy your medal.
the athoore commetns ur total liaze
eem steil geviinge 10 auwtta ten baut teh lia is teha pally butown eis klikked saurrey faur bad english
The author comments are total lies
im still giving 10 outta ten but the lie is that the play button is clicked and not controlled with the mouse.
I'm proud of the work you have obviously put forth in this. The originality is through the roof, the details and soundtrack blow me away. I hope once I start learning coding I can make something even half as great as this. Great job!
i dont get your logic
i just dont understand some of the logic behind this game, when you face the 2nd fiend, using a water spell does tons of damage when he is underground, yet when he is fully expose it does minimumal amounts????
the battles get sooooooooooooooo repetive after awhile, i literally just started holding enter and looking away sometimes either texting or drinking water, and i knew i would be fine and not die,
other then those 2 things the game was pretty good, equipment should of been in it as well.
Water brings worms out of the soil. It's called real-world logic, bro.