Big thanks to TenodiBoris, our latest supporter!

We're 15 people from our target today. Why don't you be one of them?

You can support NG too and get tons of perks for just $2.99.

Create a Free Account and then..

Become a Supporter!


Share Collapse

Author Comments

I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.

The result is 'Loved' - a short story in the form of a flash platformer.

1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret


Pixilated Philosophy

this game is simple.
but yet complex in so many ways when it comes to the human mind.
to o bay
or deny
the commands of some strange voice that came from nowhere.
the player could call it god,
big brother,
but your actions brought consequences of clarity
or static.
we all have a choice.
this just proves it.


I guess since you have to give thought to this, there really isn't a good or bad ending. It just depends on how you think of the surroundings that are going on. My perspective on this would be that there are two endings, one: for being "loved" by someone and staying in a very detailed world, or two: being free, escaping from the place you were "trapped" in but possibly "saddening" the person who was talking to you. Maybe if you can understand this meaning of the story, it might open new doors for you. 10/10 because it made me think, :P

People find this review helpful!


The colors were a metaphore of influence or wanting somebody to influence you in a relation ship but i duno


i had alot of fun getting the bad ending even though its kinda bad i got the good ending first though


a true masterpiece

Click on an icon to vote on this!

Credits & Info

4.36 / 5.00

Jun 14, 2010
8:57 PM EDT
Action - Platformer - Other

Plenty more like this here!