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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
This is an inspirational piece of work. I t has me amazed. I have never found such a deep game in my journeys.
On the other hand, I never did figure out the reverse thing...
Still, an amazing platformer
Love this game
I like it how there are different endings and possible choices. hmmmmm there should be more stuff like this :D
Hey! I loved it! It's awesome... Multiple endings really worked out.... the escape was a bit predictable, however the "remaining to stay" ending (by obeying all the commands in the game) was really touching; especially the end: You are a WOMAN, not a boy (or girl) anymore. And what is your reward? What is the reward for staying in such an abusive relationship? Meaningless penny. Or, simply said: NOTHING.
Great message. I love these allegory games, especially with multiple endings (based on your choices), like Air Pressure or the story of an pacifist; this one is excellent :))
The only, only only little flaw (that keeps it from getting 10) - the game was awfully hard for me the first time I played it. I know, it is supposed to be hard, but IMO the controls are too sensitive (that is, too sensitive for left-right, and not sensitive enough for jumping). But that's perhaps just my personal preference.
Hope you make more games like this one! :)
decent platformer. but the message was kinda like "whatever"
was this an attempt at being artsy or creative?
i hope to see more games from you, preferrably platformers without an awkward pretentious narrative.
i played it a second time to try out all the bad things..and it got kinda confusing
hope to see more games like this
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