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Days of The Dead

rated 3.71 / 5 stars
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Action - Shooter - Multidirectional

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Credits & Info

Jun 11, 2010 | 5:29 PM EDT

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Author Comments

Play days of the dead game, survival of the living dead curse for 13 days againts armored zombies, skeleton and undead beast invasion. Use your bow skill, spells, items and barricade to defend your village

NB: HeadShoot = Critical Strike

Thanks guys for review my game, i appriciate that,
i'll put in list some bugs and possibility upgrade for next version:]



Rated 3.5 / 5 stars

Just wanted it to be more better...

Yeah, I know, poor grammar and all. I really really wanted to like it, I mean what's not to like? Undead, check, missle defence, check, and nice graphics with pretty menus.

OK, first, to the people who can't hit the invincible bad guys directly under you... You do realize you can move your defender don't you? No? Well neither did I until I accidentally hit an arrow key and it threw my aim off all helter skelter.

Speaking of which, aiming imho was retarded. No matter where I was on the wall there was nothing intuitive about the crosshair. At least in a penguin toss game you get some kind of feedback. Here, nothing.

Weapons/Items: couldn't unequip the current weapon to sell it if I was short a few gold for an upgrade.
Items: Four slots? Four? Um ok... I guess you could stack them if you wanted but for no real purpose as it would greatly hurt other stats.

Magic: Straight line effects... enough said. Seemed equally pointless till I found out the little man could move. I didn't understand why only some were effected while others weren't. "Turn Undead" would have been a great spell to have to generate allies or even something to turn skeletons into ramparts like a wall recovery spell? I don't have a clever name for it...

Archers: Fire? Really? And the balance was supposed to be magic use? No balance there...

Not a terrible game. Just wanted it to be more better. After half a dozen plays I quit trying to figure out the best strategy to get one more level completed because that's ALL I ended up doing INSTEAD of having fun playing a game. Ended up feeling like "Fend off the Zombie Hoards with Two Sticks and a Pillow". Meh. Still, I'd love to see what V1.2 would look and play like.

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Rated 3.5 / 5 stars

loved the concept, but the execution needs work

This is not a bad game, and the idea of it is one that I rave about. I think a few minor touch-ups are in order to help it reach its full potential. First, this was way too easy. Second, there are many glitches in the system. The rest has really been said by my peers, but overall it wasnt a bad idea.


Rated 1.5 / 5 stars

Just another defense shooter. Barely.

The good things:
- The graphics were decent.
- The game was slow but played through at a reasonable pace
- It's free to play.

The things that I didn't like:
- Not enough variety in enemies. They all moved at one of two paces and except for minor visible differences, didn't behave or do anything differently.

- The experience system was COMPLETELY pointless. The only thing under your own control that you could get experience for was ACCURACY. Mine was generally between 85 and 95%...hurray. It seemed that items were unlocked based on how much experience you acquired (or maybe it was by day..all I know is that after day 13 I was informed another item had been unlocked). So, since, give or take a few points per day, experience came at a FIXED RATE...why bother?

- The inventory system was CUMBERSOME. If I buy an item, I have to go to equip it..then go back to the shop, then click through the appropriate buttons to find it to sell it back... there was no reason whatsoever to keep your older weapons. It's not like Black arrows seemed to have a special bonus against something different than green arrows...or that the war bow had a higher chance of critical shots than the twin bow despite the twin's higher damage... the ONLY thing that made sense to hold on to and/or resell were the items themselves....of which there were like 5.

- The magic system felt underdeveloped. I barely upgraded my capacity or regen rate, spammed the freeze spell, occasionally used meteor, and NEVER needed anything else. Venom seemed's only use was hitting people on the VERY bottom before they reached the walls... which is another complate.

- The archer has a blindspot that if any humanoid enemey gets into lose.

There are just barely enough resources given to you throughout the game to do anything, which does, I grant, make you sit patiently and pick and choose. The cost of the "Repair entier wall" was unbalanced...I beat the game only being able to afford to upgrade the palisade once...the upgrade all feature didn't even become cost effective until there was more than a THOUSAND damage...which meant you had to invest 3000 to upgrade the walls....and that 3000 just bought too much other stuff to ever be worth it.

I can tell that a decent bit of work went into the game, and I don't want to completely rip that apart...but it wasn't thought through enough to be made a versatile game with options. There's a lot that could be streamlined, a lot of features that could be added, and a lot of things that make no sense whatsoever the way the game is set up now. I DID enjoy it for about 30 minutes of my morning, but I have zero desire to ever replay it. Better luck on the sequel.


Rated 1.5 / 5 stars


Doesn't suck like hell, i had a little fun playing this but money isn't generated fast enough. I wasn't able to get gears strong enough and there was always at least one dude hitting on my wall. Overall it was fine but i didn't like the spot where one monster gets there and you can't kill it. Personally, i didn't like it. Others may have liked it better but imo i wasted my time playing this


Rated 5 / 5 stars

very good but

one flaw when a skeleten got to the wall under where yout guy is standing you cant shoot them mite want to fix that

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