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-Balloon Shooter-

rated 2.22 / 5 stars
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Credits & Info

Jun 3, 2010 | 10:25 PM EDT

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Author Comments

A flash game I finished. I though it was really shitty seeming. This is also my first flash ever. EVER. So please me some constructive criticism so I can improve what I'm doing.



Rated 1.5 / 5 stars

Deflated Hot Air

Congratulations on your first submission, although it is highly underwhelming.

The little game consists of two types of moving clickable balloons that you shoot and pop, earning you points. These points are then totalled over sixty seconds and presented at the end.

The programming schematics seem sound. The balloons pop upon the click of their pixels rather than an invisible shape tool. After thirty seconds they speed up. As a quick shooter it works but without further implementations the game is short, dull and unexciting, especially on replay.

The key to making a game have substance is to include a challenge alongside a win or lose concept. For this type of game you could include a point count that must be reached in order to proceed to the next level which would have a more demanding shoot count. Make each level individual and exciting. Making the balloons move in unpredictable directions while making sure it is all fair and skill based would increase the player's satisfaction. Understanding new programming concepts may help in implementing ideas and thoughts.

You also need to spend a considerable amount of time on the graphics, mainly because this really helps in making the game feel memorable and makes a lasting impression of the author. A simple fill background does not constitute an enjoyable environment. As you build new levels, remember to give each one an individual environment that shows artistic flare and effort. The balloons did have a shine to them, and this added detail does show that you can produce impressive visual material. Remember to animate any objects you've included so that they amaze the eyes.

Audio is also an often underrated fundamental in games. Adding a simple pop or gun racket can really bring about a distinctive pulse that adds to the experience. Music is also a gem that needs to be socketed into a good game. Choose audio that melds into the game comfortably and suits the ambience and environment - it can be changeable.

Overall the game lacks class and effort, but does show the odd glimmer of brilliance in its execution. It's a very small, basic, boring, but marginally competent piece of something that should be a lot bigger. It is certainly repetitive so it's hardly worth replaying. Take the advice of the informative reviewer below me and look at what type of game you ultimately wish to build your ideas around. The most important thing is to take your time and enjoy the process of knowing that you're creating something that is wonderful.

* * * ( 3 - 10 ) "Lacklustre"

metallicx66 responds:

So all in all you're saying to expand it, correct? This review will help me as well, thank you for your time :]


Rated 1 / 5 stars


Try to do something more original. I've literally been seeing dozens of games exactly like this lately, and I was assigned to do the same thing in Flash when I was in high school.
The game also lasts forever with no real reward or purpose at the end. Like anyone, you're probably proud of completing your first game, but try to think about what kind of game YOU would play. Would you rather click balloons for a minute with no sound effects, increased difficulty, or any real challenge, only attempting to get your score higher -or- would you rather play a game with power ups, enemies, multiple levels that bring new challenges, and other such things? Take a look at your favourite games and analyze the points you like best, then think about how you could make something enjoyable.

metallicx66 responds:

Best review ever for an aspiring flash artist. Thank you for your time (even though it was probably a rant) it's gonna help in the future.