Good Game but..
The balanceing issues within this game are Extremely appreant, it is very easy to say that the support unit without a doubt is extremely overpowered. Upgradeing this unit to is maximum potential will tear your opponets at the spartan age, absolutely demolish them at the egyptian age and so on so forth. The ability to attack on te go is what gae them such a supirior power and should have had their attack rate slowed.
A decent game but
Upgrading through the ages was fairly useless. Support did the same amount of damage all the way up until modern - future age, which really sucked considering a man throwing rocks does the same as a man with a MACHINE GUN. The technology just felt somewhat useless. A good game overall, I had to play other forms of music because the game lasted long enough for the song to end and it be silent.
More drastic age effects
More drastic effects from upgrades (or atleast say the change of damage, would be usefull in planning tactics)
And increase the capabilities of armored units. What tank gets destroyed by a swordsman?
Increase range of ranged units. This is rediculous, my archers have to practically be adjacent to enemies to hit them. Practically useless even when fully upgraded.
However once I learned the ropes it was much more fun, but still lacked the overall feeling of progression. A good game though, I enjoyed playing it despite its few faults :)
its good but...
its nowhere near as good as #1 and i really thought you could do better but thanks for releasing it.
Not as good as first
I think it's trying to much to be like Age of Mythology. The Upgrade system is kind of annoying but it was also very fun no matter. I still think the first is better because of its simplicity. And also, why do the Egyptians come after the Greeks? Still pretty good though.
Now make another sequel with even more ages involved!
You forgot these ages:
Besides that why does the music stop playing if I go back to the menu?