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Hello Worlds! is a puzzle platformer which will bend your minds! Experience what it truly means to be beside yourselves.
Hello Worlds! is a University of Washington Computer Science project.
Updates and new levels will come on a regular basis! So check back.
Please submit bugs through Kongregate and screenshots/videos to email@example.com m. Thanks!
Visit the "UW CSE games page":http://www.cs.washi ngton.edu/research/projec ts/instr/cse481d/10sp/gam es/ for more games from UW-CSE.
Copyright Rich Snider, Blake Thomson, Jeff Flatten, Michael Eng, Marianne Lee 2010.
I already played a few games that use this concept of two or more screens in the same universe, but this is the first one that actually executed it well, the gameplay it's really fun, the music and graphics are really nice. Very good job.
That was great
It makes me think of Fancy Pants Adventure, I love it
Simple and beautiful. What more can you ask for? :D And a brilliant idea, by the way.
I'm having these issues, too. I'm using Opera, and after playing for some time clicking ANYWHERE crashes the browser completely o.o And yeah, the credits roll every time I beat a level after the "final" level. Yipee, I might look at other games from the university :)
This game indeed is awesome But! I've encountered two quite serious bugs so far.
1) After playing a little bit clicking anywhere results in a browser crash (using mozilla)
2) For some reason the game tells me that i've completed it while i'm actually pretty far from it.
We have just fixed the second issue, with the credits roll. We do not know what is causing the crash, but we will look into it. Thanks!
Definitely interesting game. The first few levels were really cool. However while I think the idea is potentially cool, I found the implementation of it to make it boring quickly. The levels were really repetetive (follow the path to the next door, then the next door), and very seldom did I have to employ any strategy in completing the levels. While it was an interesting idea, the lack of strategy seemed unfitting for a puzzle platformer.
The controls felt very tight and responsive
Cool idea (loved the doors theme)
Levels felt dry, more "follow the path" and trial and error than strategy
Coins seem tedious to get, rather than challenging
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