I had alot of FUN :D thumbs-up, perfect challenge time 5+
I like this type of game
I have been playing it for hours. I agree with previous poster though that perhaps an instructions page would be useful with a listing of faces and what they mean.
For reference, the red faces mean that the person is hungry and needs to visit a food shop.
As for how to expand, perhaps have different locations on a map and have attractions specific to the area you're in? Like, maybe have a waterpark type thing in a hot country and more rollercoaster-type things in a colder country? Can't really think of anything original, all my ideas end up sounding like theold ThemePark for the Sega.
All in all though, brilliant game so far, I look forward to seeing what you come up with next.
Fun, but I had a really annoying problem
I enjoyed it, similar to the other games except this one measures happiness, not income. Which makes it slightly different strategy involved. It would also help if you had a little info page that says what different faces mean, and how to fix them/prevent them. Like I have no idea what causes the red face. Or What first aid helps with.
The most annoying problem I ran into though were the cleaning robots clumping together. I think I know what causes them to do that. They all try cleaning the same piece of garbage at the same time. Which after time (one not moving for a few seconds cleaning) causes them to become close and closer together until they are in one group and each one tries to clean the same bit of garbage, which makes multiple robots when that happens pointless and you have to buy another robot (even though you might already have 4). I think the easiest way to fix that is somehow make it so each bit of garbage can only be picked up by 1 robot (so if one robot is trying to clean a piece of garbage, another robot can't interact with that piece of garbage and will move on). Please fix that, I feel that it sucks thousands of dollars because I have to keep putting new ones out since the old ones clump together and no longer help any more then just 1.
Possibly a way to expand on that might be to make it so you can set up a robots path when you buy it. So instead of the robot going back and forth along the whole park, you can make it so it will only go between a third, or half of the park length (and make it so a different robot covers only the other half).
Overall a good game... though this specific style is getting pretty repedative. So please start figuring out more features to apply to this style.