good game but certain things are missing.
it is an entertaining game. designed to generate replay value. i like how it auto engages and it is simple to navigate. i dont know if this is on purpose or not but here the weak points
spells: totally pointless, i damage a lot more on my own than spells. and also i get a spell evey 10th time i play it, and i have to click on the enemy to cast it. that part is totally pointless and annoying. so unless you beef up the spell part somehow it is pointless
healing: there is no way to heal. kind of annoying. and potion pricing are just so weird. 1200g for 300hp but 3000g for 500hp? 2 1200g (2400g) will get you 600hp.
A very fun and interesting game, both visually and audibly. The gameplay was pretty fun and challenging. The pace at which the game progressed kept me interested in completing the game. There was an abundant amount of items to be collected which kept me happy and satisfied throughout the game.
The gameplay was a bit repetitive as magic was entirely useless except for being able to heal once maybe twice in an emergency. I did not like having to constantly switch back and forth between the "greater fire and greater earth" amulets to avoid being hit excessively hard by creatures such as the golem and the baby dragon; make some sort of "ultimate" amulet so I don't have to keep switching towards the end of the game. The in game medal for eye of the earth does not unlock after you collect it. I'm not sure how the shadow hunter medal is achieved but either it does not work or I've missed something in the game.
After completing the game you get a sword from the final boss, but then you're left standing there with nothing left to do. I used the wings to escape, but what's the point in getting a new sword if there's nothing to do after the final boss?
Overall though the game was pretty well made and was fun to play. Best of all though it held my interest all the way until the completion of the game.
Very good game
It's addicting--to me anyway. I don't think it's too hard. In fact, if the potions were cheaper, the game might become too easy. I ended the game with a lot of healing potions left. At first, it was hard with potions being so high, but past mid-way through the game, all I needed to buy were potions--with a couple of exceptions.
The only magic I used was healing magic, except for at the very end when I decided to try a spell on the boss--which was very effective. But for any other battle, by the time you cast a spell in combat, you could have beaten the monster with your weapon.
It could do with a harder mode after you beat it. Also, it seems like there is no way to restart from the very beginning. I click on new game and it puts me on level 89.
Kept my attention for a while, but either the game's features weren't explained well enough or there are some serious problems here.
The lack of a way to replenish HP/MP makes it pointless to increase your Max HP/Max MP.
Bigger items should have a better unit rate than smaller ones. That's just a general rule.
It should be more efficient to cure yourself magically than to do it using health potions, but this isn't the case...as a matter of fact, other than being able to use minor heal ONCE, magic is 100% useless in this game, might just as well not have been implemented.
What's the resell rate in this game? 1/5? really? Not really all too much of a hindrance, but still annoying.
I'm sure there's more...at any rate, this game was executed well, but designed poorly. With some simple changes, it'd easily get a 9 or 10 out of 10.
no ya its good a lil repetitive tho
things that could be improved on
1. the magic is only useful if you find a healing spell seeing that the attacking spells do less damage than your normal attack and take twice as long
2. why are health potions are more expensive health potions a worse deal than the smaller ones? havent you ever bought something in bulk b4? it should be relativly cheaper.
3. the final boss was dead easy after i ground through this game i was expecting a lil more for some reason