Project Flame [demo2]

Share Collapse

Author Comments

Sorry people, I am sad to announce that Project Flame in its current form is cancelled :(
I am sorry for all the hype and promises I made, but it's out of hand ...
-a game of this quality is expensive and time consuming, and we cant afford that with no income.
-no one is interested to fund a free flash game that has no income other than advertises.
-there's no room to add in-game items in this game which would've covered some expenses.
-to finish it we have to work more than 5+ months full time and with no fund or income we will starve to death! as we live in one of the most expensive places on earth!

But on the bright side, we're developing a really awesome game that is free to play and has optional purchasable items, and I personally think that it's going to be a hit as it's so original and has deep gameplay plus an online mode!
also project flame will be revived later but not as a free web game, that's when we have enough money to pay our rents and feed us while working on it!
Default controls (can be customized)
Move: right and left buttons
Jump: Up
Dodge projectiles (Down)
Fire: A
Kick: S
Reload: D
Interaction/doors: E

to skip dialog press Interaction, Fire or kick.

to change quality or quit to menu: hover your mouse to the top of the screen and a menu will slide down, where you can change quality or quit to menu.

if you want to customize the controls, go to controls in main menu.
and note for elevator floor selection: it's up and down in the default layout, you will be asked for up, and down will be the crouch button which is obviously down, ps you can mix Up with the jump button in case you jump with up button.


i love games liec thish

i can't fined ine probims but the one below but whin is the game supows to cum out?

Good, but needs some fine-tuning

The recurring problem I have with this game is with the jumping mechanics. I'll constantly find myself falling into acidic lakes of death because I wasn't sure when my character could jump off a ledge. The other thing that irked me was the inconsistency of the checkpoints. If you had some sort of manual saving system, so that players aren't constantly forced to backtrack in the event of their death, you would save yourself a lot of aggravation from reviewers. I hope this helps, and if I find anymore problems with the game, I'll let you know.


Can't wait for the real deal


same and some times it would bounce me off the platfroms :(

Looks very good, except for checkpoints...

I nearly gave up on the demo when I found I have to make two lethal jumps, fight a monster and do the lethal jumps again on the way back... Personally I can't stand these things :) If it would be possible to save manually I'd really like to find out what's happened in the lab!

People find this review helpful!

Click on an icon to vote on this!

Credits & Info

4.20 / 5.00

May 22, 2010
3:00 AM EDT
Action - Platformer - Puzzle