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Operation Chaos

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Use mouse to move.

Hold Left Button to use bullet time.(It will show the hit area)

In game: P to pause/resume, Space to use bomb.

Dodge enemies and their bullets with bullet time , collect power-ups and super bombs , fire back.

3 difficulties , 10 levels .

Harder = more score.

About boss:

In the end of level X , there's a boss.

About difficulty:

It's really hard if you are new to STG.

Just try level1 , dodge boxes and see if you can survive.

If you can't , choose easy.

About the end:

If you beat the level X , it will show "the end" screen and your total score.

You can play from level1 to the end , and the score will be added up .

If you beat the final level in abnormal mode , it will show you "king of chaos" , it's the final goal for the game.

If you really reach that , the high score screen will show "king of chaos".

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transitions are blurry shit and designs are simple

fun as!

i found this game epicly fun!

I loves the praticle effects and the trails but the blur really looked bad and hard to read when you beat a level and with the next and give up buttons, make it less blured next time, the cursor was a little sketchy but hey a perfect cursor doesnt make a game, the ship was cool and reminded me of galaxion sort of XD.

gameplay: 9/10
the gameplay was simple and easy to understand, i didnt find it hard at all and I loved the bullet time, also not having to shoot made it soo much less frustrating, it didnt make it too easy it just make it so i didnt have to hold down a button and or get pissed off when i die due to this.

the music was plain and it didnt get in the way or distract you, the sound effects were helpful and fun sounding because i would look at the ship more than what im shooting.

the concept was unorigional but it hadnt been used like this alot in a good few years whilst being this fun, and I liked how you could collect powerups from defeating enemies. I dont like to play games for high score though :/

overall 9/10
fun as hell :)

Credits & Info

4.98 / 5.00

May 21, 2010
9:16 AM EDT