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Change colors on the fly to gain unique abilities as you race your way through this fast-paced platformer.

This is a game our group developed as part of the Games Capstone at the University of Washington. Other games being developed in our class can be found at:
edu/research/projects/ins tr/cse481d/10sp/games

Thank you for playing!

Copyright Lee Miller, Phong Lam, Case Beaman 2010

* Level editor updates and help screen
* Custom levels menu implemented, play and rate others' games!
* Redid levels 2, 4, and 13
* Fixed a problem with dashing over spikes
* Made wall jumping slightly easier
* Added alternate keys (Y is an alias for Z, and ASD are aliases for ZXC)
* Fixed coin trophy requirements
* Made time trophy requirements much easier
* Remade earlier levels
* Made changes to later levels
* Updated tutorial on how to dash

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Excellent game.

The Good:
+Very unique color-based gameplay.
+Switching between colors had a significant impact on gameplay (abilities, etc.)
+Many game options for modifying settings and controls.
+Level editor and ability to play custom levels is a great addition.
+Well-done animation, music, and sounds.

The Bad:
-No penalty for dying.
-Dated graphics.
-Schizophrenic difficulty and learning curve.

*Point out more of the game's features in the help screen.
*Enable global leaderboards for level completion.
*A few more tunes wouldn't hurt.

An expertly-crafted game here, guys. It isn't everyday that a platformer this original and extensive comes along the Portal, but this isn't your ordinary platformer either. It has a good deal of original game mechanics and level design, although I would have to say that the level building/sharing ability is the icing on this cake. All the extra trials and modes definitely lengthen the longevity of this game, though I think some online leaderboards would be nice too, to see where I would stand in the world on finishing a level. My only real beef with Chromatic is that it doesn't explain everything to you right away, but aside from that, is a great game.

[3/5] + Favorited


Pretty liked it.

It's true, it's a lot difficult, but the graphics and the gameplay save it. :)
4/5. Really great game, good work.

"F*ck it. I suck."

Damn. This game is a challenge. Usually I don't bash a game for being challenging, but the tasks that I needed to overcome drew my attention away from the quality of the game-play. Having to memorize certain colors and actions associated with each was a bit difficult. Also jumping and timing became difficult due to this confusion. I soon became too frustrated with the game to want to continue playing. I can tell the game could be a lot of fun, but I think it got too difficult too early. I can see this is still a work-in-progress. I can't wait to see the modified version! Please keep working - this would've been a great game!

pldrt9 responds:

We will take your feedback into consideration. Our final release date will be sometime in two weeks for our class. Thanks for playing!

Not bad

It's a good game, but there are some problems...
For example, it's impossible to achieve gold on 09 and 11 even if you collect all the coins. The controls were pretty bad IMO, it could be a good idea to let the player customize the controls.

I'm being hard on you.

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com::StatePlay/endlevel()[C:\Users\Ca se\Documents\Chromatic\src\com\StateP lay.as:573]
at com::EndDoor/onFlash()[C:\Users\Case\
Documents\Chromatic\src\com\EndDoor.a s:43]
at org.flixel.data::FlxFlash/update()[C:
\Users\Case\Documents\Chromatic\src\o rg\flixel\data\FlxFlash.as:67]
at org.flixel::FlxGame/update()[C:\Users \Case\Documents\Chromatic\src\org\fli xel\FlxGame.as:337]

I'm being hard on you... but 10.1 isn't that far off. Have a chat with your dev's, 'cause the above errors are produced by 10.1 debug.

pldrt9 responds:

A big mistake on our part. Thanks for pointing it out. It should be fixed now. :)