Robot Wants Puppy

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Robot got a kitty, now he needs its help to get a puppy! Why not? Explore and collect powerups to expand Kitty's abilities.

Arrow keys move and jump
X employs Kitty's assistance (need a powerup first)

ESC to save & exit
P to pause
0 to mute
- and + to adjust volume
Special trick: on the Awards screen, press A while B is held down to erase your awards and start over.


Not sure...

Like most others the cat physics frustrated the hell out of me the first 20 minutes or so, but once you get Psionic Whistle it makes it much easier. I must've died about 350 times it actually didn't bother me after a while, I became used to it. Which is why I'm not too sure about this robot game... the others are tits but this one is just OK.


It was OK, but I liked the first one a LOT more...
The power-up with wich you can get the cat back should have been earlier in the game

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Not bad.

But I thought it was stupid that you didn't have a retrieve kitty button. More than once I threw him at a bad guy who went off somewhere that I couldn't reach without hovering, so my only option was killing myself :(

Dang hard!

I liked it how you took a completely different story than what was being shown in the credits. Cats are always cool to have around and you can just never go wrong with games about them. The biggest problem with this game is that is so freaking hard! Kneeling down does absoultely nothing when trying to avoid those stupid green guys. So much as one hit sends you back and you can not even jump on them without kitty's assistance! I guess it takes a more skilled person to get far in a game like this.

Enjoyable platformer, with noticeable flaws

"Robot Wants Puppy" is a fairly accurate title of this pixelated platform game. You, the titular robot, set off with your cat buddy to brave an enormous dungeon full of monsters, deathtraps, and the occasional boss fight. Your cat can be thrown to latch on to enemies, who will then die after a few seconds if the enemy doesn't kill you first. This is easier said than done, as the enemy will almost always make a beeline directly at you as soon as it's hit with the cat. As soon as you get hit, you die instantly and travel back to the next checkpoint, meaning you have to start all over again at trying to kill a particular enemy. This, combined with certain endlessly respawning enemies preventing your navigation, makes getting through some corridors a test of accurate jumping and extreme patience.

Once your cat gets abilities like the ceiling climb and cat whistle, the game really hits it's stride with it's puzzle aspects. You will need flawless jump timing and precision to get past the trickier gaps, but the game never feels too difficult. There are some medals in the game, but with no reasonable hints as to how to collect them, trying to unlock them just feels like a waste of time. You should be able to reach the end in under an hour and a half.

The graphics feel very Cave Story-esque and the music definitely tries to recreate a classic 16-bit feel. Unfortunately the blocks feel washed out against the dark background, and the monster designs aren't exactly something to write home about. One particularly frustrating part was the boss battle for the seventh card key, which requires a game mechanic to win that is not so much as hinted at before or after the fight. Like many other players, I ended up consulting a guide to figure out how to get past this part. Why we couldn't actually get another intuitive, enjoyable boss like the first one is beyond me.

Despite it's faults, it's still a fairly fun game to play. If you're looking for a classical platforming romp, I recommend checking it out.

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Credits & Info

4.19 / 5.00

May 14, 2010
6:41 PM EDT
Action - Platformer - Other