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Cursed Treasure

rated 4.43 / 5 stars
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Strategy - Tower Defense

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Credits & Info

May 6, 2010 | 5:39 AM EDT
  • Frontpaged May 7, 2010
  • Weekly Users' Choice May 11, 2010
  • Daily Feature May 7, 2010

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Author Comments

Protect your gems from being stolen by "good" heroes in this tower defense game. Overlord, you have all the power of orcs, undead and demons.


Use mouse (hold SHIFT to build multiple towers or cast multiple spells).
The game has a bult-in tutorial.
Try to annihilate the enemies before they grab a gem, but even if they do, you'll have a chance to annihilate them on their way back and you'll save the gem.

Version 1.10:
Cursed Treasure with updated graphics and 30 levels is now available on iPad! s/app/cursed-treasure-hd/

Hotfix 1.09.002:
- Added missing "%" symbols in descriptions of the Bounty Hunting and the Scorching Treasure skills

Vesrion 1.09:
- Fixed bug: ~30% loss of mana regeneration rate when the "Attack" button is clicked

Version 1.08:

New features:
- Hotkeys added (see built-in hints, 1,2,3 - towers, Q,W,E - spells, SPACE - start attack, F - toggle high speed on/off)
- Sound effects and music can be switched on/off separately

Balance changes:
- Assasin's "Dancing Blade" ability (50% chance of avoiding damage) is replaced by the "Mystic Blade" ability (diminishes damage by 30-90%)
- Recharge rate of Ghost Crypts is increased to 2 seconds
- Recharge rate of Banshee Crypt is increased to 1.5 seconds
- Ballista Dens and Catatult Den missiles speed is increased

Bug fixes:
- "grayed out Attack button and neverending mission" bug is fixed.
- Savegame system is changed. We can't guarantee that the bug stalling the game on the choose profile screen ("Level 999" bug) is fully fixed, but at least you will see "The save data is corrupted" message and will be able to play the game anyway.

+ many small changes and fixes



Rated 5 / 5 stars

Crypt overpowered.

Seems better than all the other towers. Just spam crypts to win. And also put all your points in crypts.


Rated 3.5 / 5 stars

Interesting twist on tower defenders...

Love that the towers gain experience.
Graphics have final polish.
Sounds FX great - although the 'fear' sound and something sounding like a dove noise became repetitive and annoying after a while.

Had to knock a couple of points off, as after a while some bugs began to ruin the game. The worst was the Demon skill 'Return Portal'. Sometimes the timer wouldn't count down. Other times, the gem would return, but only visually - the next mob through could pick up the gem from where it ported from.

Would love to have some shortcut keys other than just SHIFT.
ie. 1, 2 and 3 for the different spells. Q - attack, E - fast/slow.

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Rated 4 / 5 stars

Good TD

This has got to be my next favourite TD after Gemcraft. The depth of gameplay is solidified with the great upgrade system and level 'medals'. 'Brilliant' endings are so hard to get, but because of that, they're also very satisfying.

The upgrade structure has got to be my favourite bit here. I'm still in the midst of trying several different upgrade paths in three different games. First I tried concentrating upgrade points on a single tower type. Then I tried two, and then three. It's interesting how each of those makes the strategy completely different. Despite only having 3 basic towers, and 6 tower upgrade choices, the upgrade trees make it still incredibly challenging and fun.

The upgrades themselves are very well thought out. I like the effect they have on the tower fire rates as an overall upgrade and also the effect on all other aspects of gameplay like spells and money and mana and such. And thank you for the cumulative experience. I feel that it makes it a lot easier to tackle harder levels with some tower 'grinding'. And the difficulty does take quite a sharp curve, but it's well balanced by the cumulative experience points.

There were some frustrations throughout the gameplay I must admit. Initial tower range does feel very limited. Especially on some maps where the path is just so wide in some areas. Most times this means that certain towers can't be placed anywhere but the edge, and sometimes you do want that extra bit of firepower but there just isn't anymore space for it.

The other thing that felt a little tough was the 'ghost' enemies. I don't think it's quite so fair to make them disappear the moment they get hit. This leaves their damage to only be dealt by the towers near the end and because those are at the back they aren't leveled up to handle them anyway. It's especially bad when I don't have a high damaging tower up front like a critical. And it takes a rough turn when the champion enemy turns out to be a 'ghost' too. It's almost impossible to counteract that effect sometimes.

I did enjoy myself playing this though. I think it's overall very well balanced and has enough depth to sustain longer gameplay.

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Rated 5 / 5 stars

Love it

Love the game play & the ability to level up skills. I'm finding this a bit addictive


Rated 4.5 / 5 stars

Good game.

Nice interface, good balance.
Just try to keep original, don't just inspire in something SO WELL KNOWED,
like you do. Yes, i'm talking About WarCraft III Reign of Chaos and it's expansion set.

Still, awesome game.