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Take the role of Eddie, wake up and take a look around.
This is our first game, please comment!
UPDATE: Thanks for all comments and high ratings!
Put your cursor at the top of the window and your inventory will show.
You dont have to click to find the lamp/blinds.
If you get stuck at the puzzle take a look at this picture:
If you get stuck, we have a walkthrough here:
like this game was extremely well done and had a personalized message to it. depending on your choices it showed a little something about how the player lives their life, whether we shut the bad out and go on with our lives or wallow in our past and let it haunt us. i chose to forget everything about the girl and go on with it. this was an awesome game im looking forward to seeing more from you guys in the future!
Thank you very much!
We will do our best to deliver more good games in the future.
great game. it has a thriller aspect, with some sci-fi based ideas. and the eerie background music is good.
seems like a really fun game from what I've played, and heard i comments.
would give a 10 but i just can't get past the light-gun thingy.
WHERE THE HELL DOES THAT LONG CURVED METAL PIECE GO!?
but otherwise it's a great game.
It was a miss from us, we added a link on how it should look.
Glad to hear that you like the game!
I loved the sinister - but not constrained sinister - atmosphere throughout the game. Reminded me of games like Call of Cthulhu or Silent Hill. Very good job, especially since this is your first game. Graphics and audio are quite good as well but might be refined to make it even more impressing. The overall composition is very promising so keep up the good work!
Clever, but clunky
I was really intrigued by this, but a few things make it more frustrating than fun in some places:
1) If you can, consider adding a changing cursor to the game, so that when we move our mouse over an object we know we can interact. A hand for picking something up, an eye for a closer look, etc. It's a small thing, but it eliminates a lot of frustrating pixel hunting so we don't spend forever wandering around when we're stuck, aimlessly clicking on everything to see if we've missed something.
2) Please, please, please allow us to click through the dialogue. Having to sit and wait for the text bubbles to vanish is frustrating when you can read quicker than what's displaying. It makes the whole thing feel more slower paced than it is.
3) I would really, really appreciate clearer assembly instructions on that light gun puzzle rather than making me rely on trial and error as I randomly shuffle things around. I still haven't solved it; maybe it's due to me being stupid today, but I'm absolutely stymied about where to put the piece that looks like a long, bent spoon.
That said, the positives;
At first I wasn't sure about the saturated look of the visuals, but after a while, I started to feel that they suited the game very well. Exploring the apartment and finding all the "flavour text" gave me better insight into Eddie's personality and what was going on in his life. You did a great job of showing us rather than blatantly telling us, and I really appreciate that subtle approach to storytelling.
Overall, with a few tweaks and some more polish, this could really be something neat.
... little help on the puzzle, please?
All 3 points are good points and will help us make better games!
I promise to keep it in mind during next development.
The puzzle is hard, I added a link showing how it should be :)
Thank you for your thoughts and respons!
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