Great, but only one flaw.
It's not the same feel as a controller. Sorry, but NES was never meant to be played without thumbs.
A person who truly appreciates and loves games can always agree that the classics are best. These people can also agree, though, that there's nothing like a fresh new idea. I want to personally thank you for giving us both, flawlessly, in one package. Here's to the classics, and the generations that keep them alive: cheers!
Just a month ago...
I first played Super Mario Crossover the day it came out. At the time, something like 400 people had played it, and it had barely emerged from judgment. As soon as I began playing, I knew I was in for something different.
So why did I wait a month to review this game? Because I needed perspective. Because games like this are too big to be played in a sitting. And because I didn't have my thoughts together. But I think I'm ready to write this.
Creating a nearly perfect emulation of Super Mario Bros, a fairly large game, is commendable in of itself. When you remember to include even the warp zones, it is obvious that you put a huge amount of effort into this project and have a thourough understanding off the game. A simple emulation would have made this game great.
However, you went a step further. You added five characters from extremely different games. And you did it splendidly. Much to my surprise, the characters are all well balanced while retaining their unique abilities. Not every character is a good fit for every stage, but then again, this held true even in the original game, where some of the characters here proved to be extremely useful.
Including music from the characters' different games was genius. It gave each level a new mood that fit the characters well. Otherwise, the graphics and sounds were virtually identical to the original game. The extreme versatility of the controls is also a nice touch.
I have not given any game a perfect 10 so far this year. To me, anything that gets a 10 has to outdo its predecessors within its genre or otherwise raise the bar. But that is exactly what Super Mario Crossover does. It raises the bar of Flash emulations of classic games, of platformers with multiple characters, and of Mario fan games. It isn't 100% perfect, with the minor glitches and the controls that go to the default every time you open the game.
You have proven your mastery of making Flash games.
great, concept, really well done and a blast to play. I also just saw a post on break about a new version featuring ryu hayabusa. can't wait for that.
only thing I would have liked to see or hear rather is more of the music from each characters game.