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the top of description:
in this movie I've used programm Macromedia Flash MX, textures from cgtextures, mastered fonts by Loronto, motion sequenses and periods from Samurai Champloo by Manglobe(thanx for informing), gif animations from gifbin, 4gif, sketching movement tutorial by K1ma, bg tutorial Nameless0, flashloops from z0r and others.

what is it:
Vivid and dynamic fullbody animation fight in a forest near the temple. Mongolian warrior stops swordmaster's meditation with his attack, and here starts the fight.

watching Info:
medium quality recommended.
duration 1 min 30+ sec. animation was done for 3.5 months. music used Litsa- prints gosplana. subtitles: English. I stopped animating sometimes and thrice changed the style- so sorry if it's too visible. I tried to change the conception of swordmasters fightings, we can see in animes and some films, where is no action only speaking and pathos, to only fighting.

I hope you'll enjoy this anim.

Ok as I could see the questions somebody has are already arisen, so I'll try to answer them:

please tell me, where is the difference between colour, line thickness or pure formless movement in attitude to conception of a movie I've created?
conception does not depend on form at all, form can be absolutely varieble.
Probably you will say, I also should mention all the colour patterns, and creators of macromedia flash including their parents and all the books of art that inspired me?

This work is a complete system I've created, and movement, motion, composition, colourscheme are atomic parts of it, that doesn't exist without a form.

And this form is mine.
Also some of those atomic parts were repicked from smb's other picks if you understand what am I saying, I've recopied them with the full understanding, what am I doing, making a copy of a copy, so I cannot really say where was it picked first. Versions you're giving are based only at the fact you've seen something with the same motion and just because this version of motion is more popular you have that opinion.

If you have enough time for things, like forum topics, comparing sequenses and mentioning all the atomic parts of smb's work with all of their repics- - its your way.
If you want to do it do it yourself.



Subtitles were unnecessary.

Fluid, yet lumpy

I definitely enjoyed watching it, you made all of your characters very fluid and the action was very very entertaining. I also liked all the textures you used, and the beautiful were very nice as well. Kinda had a painterly feel to them, and I liked that. The big thing that bothered me though was their bodies were kinda lumpy looking. Like there's one shot of the bald guy's head and it looks really strange. Other than that the anatomy issues, this was great! Keep on animating! Can't wait to see your next one!

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very nice but...

I think i saw some scenes from an anime or something. Some reminded me a lot Samurai champloo.

anyway, i got hooked when the first half ended. kinda started odd but finished very fluidely. I hope to see another of your work

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Not great, but nice.

I found the animation to be choppy and a bit clumsy.

The audio didn't sync up some scenes which left me disappointed.

The characters' expressions need work. I didn't feel as though the pain, determination, nor the concentration the characters went through were properly expressed enough to convince me.

I also felt the the story didn't flow as it should. It felt like a tag-team match instead of a story. One character goes down and says "now!" and then another character gets up out of nowhere and starts fighting.

The fighting styles for the battle sequence were very nice! There were points where some movements were fluid and a few angles and positions were well proportioned. There were some parts of the fight where I felt I would get dizzy watching due to the background tilting around. Even though I see this as a tool to enhance the depth of the battle, the layers you used were something I felt were a bit unnecessary and that you could have gone a different route with.

You also may want to study proportion and perspective a bit more. Even though this was a nice concept, there were too many times where I felt that you could have gone the extra mile and used a different angle for the face instead of just a profile. Experimenting with perspectives on the human body could give you bigger ideas and better action sequences. This will help flesh out your ideas more because you'll understand how to keep your characters in proportion regardless of angle.

So best of luck to you next time. Hope to see something good.

the subttls...

they were kinda dumb and annoying.. the movie would be a 8 in my opin. without them

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Credits & Info

4.19 / 5.00

Apr 24, 2010
5:43 PM EDT
  • Daily Feature April 25, 2010