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the top of description:
in this movie I've used programm Macromedia Flash MX, textures from cgtextures, mastered fonts by Loronto, motion sequenses and periods from Samurai Champloo by Manglobe(thanx for informing), gif animations from gifbin, 4gif, sketching movement tutorial by K1ma, bg tutorial Nameless0, flashloops from z0r and others.

what is it:
Vivid and dynamic fullbody animation fight in a forest near the temple. Mongolian warrior stops swordmaster's meditation with his attack, and here starts the fight.

watching Info:
medium quality recommended.
duration 1 min 30+ sec. animation was done for 3.5 months. music used Litsa- prints gosplana. subtitles: English. I stopped animating sometimes and thrice changed the style- so sorry if it's too visible. I tried to change the conception of swordmasters fightings, we can see in animes and some films, where is no action only speaking and pathos, to only fighting.

I hope you'll enjoy this anim.

Ok as I could see the questions somebody has are already arisen, so I'll try to answer them:

please tell me, where is the difference between colour, line thickness or pure formless movement in attitude to conception of a movie I've created?
conception does not depend on form at all, form can be absolutely varieble.
Probably you will say, I also should mention all the colour patterns, and creators of macromedia flash including their parents and all the books of art that inspired me?

This work is a complete system I've created, and movement, motion, composition, colourscheme are atomic parts of it, that doesn't exist without a form.

And this form is mine.
Also some of those atomic parts were repicked from smb's other picks if you understand what am I saying, I've recopied them with the full understanding, what am I doing, making a copy of a copy, so I cannot really say where was it picked first. Versions you're giving are based only at the fact you've seen something with the same motion and just because this version of motion is more popular you have that opinion.

If you have enough time for things, like forum topics, comparing sequenses and mentioning all the atomic parts of smb's work with all of their repics- - its your way.
If you want to do it do it yourself.



very neat.

The characters...

were way sloppy, but literally everything else was TIGHT!!!

so good

But you should work on your character drawing.


Actually one of the things I really hate about NG is how a lot of the daily winners and most popular movies are repetitive gunfights inspired by Madness. So I really appreciate the varied and interesting sword fighting. The art style was really cool, too.

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you could make a whole series just from this. Its has its own type of style and beautiful background work.
*Strong point, nice story line, background hit on the mark
*Weak point, it could be because of the cation tweening that caused the misshapeness but there were several areas throwout the action fight scenes that your figures became blocky or would have and additional bump that didn't fit. At one point it looked like the attacker had 3 breast area bumps before it went down to his torso.
I don't mean to point it out so badly. Your work is very good! And I am sure you sat there and watched it mant times before finalizing it. It was just something that I had noticed.

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Credits & Info

4.19 / 5.00

Apr 24, 2010
5:43 PM EDT
  • Daily Feature April 25, 2010