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Curse Village Reawakening

rated 4.15 / 5 stars
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Action - Shooter - Fixed

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Credits & Info

Apr 21, 2010 | 2:14 PM EDT

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Author Comments

The zombies have returned and once again you're put behind the barricades the fight off the undead. There's no escape, fight and try to save the village!

Use the [1 .. 6] numeric keys to select a weapon. Mouse-click to use the selected weapon.



Rated 4.5 / 5 stars

Quite good

I enjoyed playing this quite a bit, and I do not understand how my giving it a "4" lowered it from 4.01 to 3.98 and then it said it raised it by 0.00061? Anyway, the game was really cool and typical zombie fare. I like it how the zombies are detailed and how cool it is when they die. You also worked hard to put in a good variety of weapons to use, with the sickle, gun, etc. The music was also pretty creepy and fit the atmosphere well. I thought it might be a point and click game at first, but was glad to find out it was not.

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Rated 4.5 / 5 stars


The game is awesome and the graphics were great


Rated 4.5 / 5 stars

Fear my floaty gun.

Pretty fun for a zombie shooter defense. I think that the early melee weapons just don't "cut it". Early on its just so much easier to use guns. In fact, (other than a failed melee run through of the game) I managed to play through the whole thing without melee weapons. Ammo can start to run a bit tight about two thirds of the way through, but proper use of each weapon can make it through. And with the range on the dynamite, you can take out a few hundred zombies with it alone at the end game. You obviously want to pick up all the weapons you can at first, but eventually just filling up those six slots doesn't cut it anymore and you need to upgrade old weapons to keep them feasible on the battlefield. I wish upgrades for some of the lower ammo weapons would also include ammo boosts, because (for most of the game) you just don't need more power with rocket launchers or dynamite (for pretty much the whole game). Its pretty well balanced and I love how cutting a zombie in half would just let it get right back up. In the early game you just start shooting at the horde with whatever awful gun you have and the panic when they just start getting back up (due to not being shot in the head) was great. Of course this entertaining feature has its draw backs in the way its implemented. The hitboxes can occasionally seem a bit strange. I'll end up shooting some zombie who's in the process of standing up (knocking them back down without killing them) instead of the head of a zombie that I feel I was clearly shooting at. Its not an issue that comes up too often, but it can be a real buzz kill when it does.

I didn't notice any lag myself, but I suppose those with *glares downward contemptuously* lesser machines, would. Nah, I'm just kidding. I think that the "quality adjuster" in the options should probably be somewhere up front and center (and a bit clearer than just 1,2,3) for stupid people who don't look before they talk. I'm sure it can still be quite laggy for many, but I didn't experience it so I won't personally count you off for it.

Also I've said it before and I'll say it again. If I'm telepathic, why do I bother using guns at all? Maybe a "power" bar that charges up for some force push type action? Or is the main character such a pansy that picking up a pistol is the limits of his telepathic strength? If that's the case, he's not really all that more effective than... a man with a pistol. Still... more of a personal opinion than a complaint about the game...

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Rated 4.5 / 5 stars


Pretty good, it cracked me up in later levels when screwed up little zombie girls or old people seemed to move at the speed of sound =P

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Rated 4.5 / 5 stars

Nice game

Had fun playing ^^

The game had rating 4.01 You gave it 4.00 So You gave it a lower rate than it had. And depending on Your exp on site, Your lovering power was multipied.