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Talesworth Adventure Ep.1

rated 4.22 / 5 stars
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Puzzles - Other

Credits & Info

Apr 14, 2010 | 9:44 PM EDT
  • Daily 4th Place April 16, 2010

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A Novice No More 5 Points Solve every medium (teal) room
Noob Test 5 Points Solve every easy (blue) room
True Adventurer 10 Points Solve every challenging (red) room
Warrior Proper 10 Points Solve every hard (purple) room
Glutton for Punishment 25 Points Solve every bonus (green) room
Purveyor of Finery 25 Points Collect all 25 gems located throughout the castle
Hoard the Hoard 50 Points Slay the Talesworth Dragon and obtain his hoard
Thinking Things Through 50 Points Complete the game using 5 or less Resets

Author Comments

Visit for news about my games.

Play now on your iPad, iPhone 4 or new iPod Touch: s/app/talesworth-adventur e-ep-1/id387788449

Sound is a 3-way toggle to control music, sound effects, and mute all.

Tutorial is in-game. Questy's speed can be increased with the speed buttons above the lower left Map button (Questy must be stopped first).


Game auto-saves.

Created by Sean Gailey
Inspired by a love for old D&D graph paper maps, 8-bit art and scary dragons
See my other games at



Rated 4.5 / 5 stars

Great stuff

It's very, very well done to start off. It's nicely complex and brain-bending.

However, I feel the difficultly curve is just oh-so-slightly off. About an extra level in each color-difficultly class would bring it to just the right feel.

The music isn't great but it serves it's 'feels like nintendo/atari' feel very nicely and the graphics were just what they needed to be.
Easy 9 out of 10


Rated 5 / 5 stars

Yes Bentley!!!!!!!

Still haven't worked through all the challenges but I gotta say:
That's a fantastic game you pulled together. The simple mechanics of luring Questy out of warm's way with lot and doors give birth to a complex puzzle game. Add to that bonus rooms and medals and we have a winner.
Can't give less than 10/10 5/5.
Thank you.


Rated 3 / 5 stars

Yay kidna

Got into the game really quick but it was just tedious and boring aftetr a while. failed to hold my attention..


Rated 4.5 / 5 stars

what a challenge!

wow that was tough...especially the end boss. took me like 40 tries to figure out a way to do it. never did get the crystal on that one....doesnt matter cuz that darn thief already robbed me of that achieve. heh.

really had me thinkin on some of those.

only reason its a 9 and not 10 is because the art/sound is so cheesy. but the gameplay more than makes up for it.

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Rated 4.5 / 5 stars


At first, this game didn't seem to have that much potential.
The only thing that impressed me was the pixels.
And Questy ran into a bag of gold...
From there, it just got more and more difficult, yep, I'm looking at the clock (it's been two hours) and time just flew by.
Its not just about changing direction, its about slaying, its about treasure hunting (Hooray for all you whip-cracking Indiana fans who chase Chaos Emeralds), its about OGRES (red and green, double-whammy), it's about levers, giant rolling boulders, pit traps, arrow traps, your only friend, who happens to be a thief, but most of all...It is about a guy...a guy who loves dungeons to the point that he will obsessively run from one blatantly obvious hazard to another, caring nothing about his own self-preservation, looking only for the glitter and promise of hard, solid gold!
I can see how this game represents some online mmo's such as World of Warcraft.
Being an ex-player, I know what it's like, it gets a LOT like this, at least in metaphor.
Nothing else matters, not even the safety of your friends, just getting that gold, along with your shiny red or green axe. Never mind the time wasted, never mind the preparation required.
The more I play this game, the more I get ideas for a parody of it.
It doesn't stop there.
You can laugh at the pixels all you like, but the puzzles will lure you in like a venus fly trap, so the scent of victory that can only come from easily acquired bounty and suddenly this thing closes its jaws on you with a near-impossible level to figure out.
Well done on the difficulty, it rises gradually enough.
I found only one glitch: in Bonus Room 1, my Questy activated the arrow trap and the bolt didn't hurt him, it passed right through and killed the ogre, but my faithful jewel-humping friend was unscathed. I'm not complaining, it allowed me to finish that level whilst having a good laugh, however, I'm kind of concerned with how I would have coped had that lucky incident NOT occured.
Nevertheless, however impossible the rooms look, always, try alternatives, never dismiss any theory or logic, if something doesn't work, reverse your strategy and you'll often find yourself on the way to fame and...well maybe not fame, but riches, yes. Many riches.
For all those out there who were attracted by the name because it looked like a hack'n'slash and thus were expecting something to that effect, yet still gave this game a poor review, first of all, fuck you all.
Some of the best games I've ever played were simple, yet wicked hard. If you want some quality graphics, action-style killing or some other pointless online mmo, then why not get a ps3 or sell your soul to Blizzard?
This game is made to stimulate your way of looking at things and adding a challenge.
I'd suggest that you work on a sequel, though I don't see how that's possible for two reasons: It's already near impossible to beat, and introducing more characters to control in one level will just make it ridiculously complex to make, and insane to play.
This game deserves a parody.

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